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I am the army, skyler!!!!

https://preview.redd.it/o0bygi3c051d1.png?width=1299&format=png&auto=webp&s=f86c1a5f0faee68b7b957aae561b261c134b9ab9 350 vs 800 guys and get 100 kills alone :D submitted by /u/Kindly-Assistance-80 [link] [comments]

Would like to see more interesting perks

I've been thinking I'd like to see some more combat synergies from the non-combat skills, e.g:

  • Steward - quality control --> better armour rating / armour piercing or something for troops
  • Medicine - alchemist --> poison / damage over time attacks for your weapons or commanded troops. A crafting system for alchemy would also be cool, so you can find different ingredients for different poisons for instance (maybe roguery could allow you to poison the water of an opposing army and make their archers less accurate, or lower health a little, reduce damage etc.)
  • Engineering --> already the crossbow synergy there plus siege stuff obviously

Also I'd like to see scouting skills grant the ability to ambush, so you can basically plant yourself down in a chokepoint with a radius around your party. You go invisible, and every hostile party that gets near does a scouting skill check or something and if they fail they trigger an ambush where you get some good terrain advantages. But to balance you get disorganised if the ambush fails, or it triggers a standard battle instead? Also larger parties would be worse at ambushing.

Curious what people think.

submitted by /u/CVSP_Soter
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