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Showing posts from January, 2018

Max Kingdom Clan Limit

I can’t seem to get any more than 21 clans in my kingdom(including me). I just get hit with the “I’m happy with my current liege” every time. Is 21 the limit? submitted by /u/Appropriate_Coach_19 [link] [comments]

L'Aigle vs Napoleonic Wars

Hey Guys - just coming back to this game after a long time off. Tried out the L'Aigle mod and fell in love with the time period. Was doing some reading and read that Napoleonic Wars is even better. Can somebody make a recommendation before I buy Napoleonic Wars? Thanks! Submitted January 31, 2018 at 11:43AM by Jblackx9 http://ift.tt/2FxckkC

Appreciate this great sub [4]

Hi there MnBers or better yet friends I just wanted to share this appreciation post and I'll include a TLDR at the bottom as I completely understand given the wall of text can be daunting to different readers here. Just to clarify now my English isn't perfect. I'm posting as title says my appreciation for this community, the quick story to try and make sense of this post is that I'm sadly suffering from something. This is my alternative account to keep anonymous but to share the love that this sub has guided me through dark times. I've lost all interest in everything, gaming, social interaction, movies. I'm boring and I'm suffering from a condition to give the quick summary of it. Recently just read a meme of a girl so happy reading her phone on the bus/train thing and it was a new Dev blog post which basically you gotta see it yourself but point is it brought me joy to my face let alone the fact surprisingly no one was being sexism despite the person was

[PoP] Do you guys manage to keep in the + numbers when paying weekly wage?

I have 3 cities 1 castle, like 10 villages and enterprises almost everywhere, yet im still -15k each month.. Should i just cut the garrisons in the cities? I pay 8k, 8k, 9k and 2k for the castle for my garrisoned troops and 15k for my party (around 40k total). Any tips? Submitted January 29, 2018 at 03:38PM by Eko01 http://ift.tt/2np3Vs2

Earning a banner by being knighted? [ACOK]

During one of my old playthroughs last year or the year before (I believe it was version 2.1, though possibly 3.0) I joined Stannis' retinue and served as a soldier for quite some time. I rose through the ranks until I was eventually promoted to knight (and later heavy knight). My character had started out lowborn, but after being knighted I was given the option to choose a banner! I thought that was a pretty cool touch. I can't remember if I got it immediately, or if it was when I was on leave, or after I retired, or what, but I definitely got my banner this way. Anyway, on my current character (playing version 5.0), I tried to do the same again, but with Brynden "Blackfish" Tully as my commander. I made it to heavy knight before retiring, but this time I haven't been given the option to choose a banner. My questions are: Anyone else ever earn a banner this way? Anyone know if it's a feature that's no longer offered? If I can't get it this

[TLD] Troop trees, faction balances, and equipment on faction troops listing?

So, I'm really getting into The Last Days once again and now I'm going for a Mordor run, but I'd rather try and optimize my troop composition instead of relying on the blobber faction that is nothing but Orcs. I've seen the Khand Pitfighters in action and they seem to resemble the Nords in the native campaign (namely in how they slaughtered my Orcs like the Huscurls would slaughter de-horsed Khergits), I want to make sure that when I'm promoting a troop towards a heavy cavalry role, that they function more like a Swadian Knight and not sporting a weak, unarmored horse. Which faction troops would I go for to get the most out of their intended role for Light Infantry (shock troopers with two-handed melee), Cavalry, Cavalry Archers, Archers, Heavy Melee (Nord Huscurls), and some Jack-of-all-Trades as back-up? I can't seem to find a reliable wiki with information on the module anywhere. Submitted January 29, 2018 at 09:24AM by Nalkor http://ift.tt/2Fof4Rd

1.173 update

Is anyone getting poor performance with this latest patch? I'm getting tons of stuttering even with my high end rig. Before this latest patch the game ran butter smooth for me. Submitted January 28, 2018 at 08:36AM by SonsOfSeinfeld http://ift.tt/2EiRiXA

[TLD] Traits, Roleplaying vs Roll-playing, and some other thoughts

So, The Last Days is this great mod we have for M&B, as many of us know, and I've been playing it a fair bit for the last few months (to put it mildly). One aspect of the design philosophy I applaud is the notion that perks and traits are "bonuses", and this is in aid of creating a more immersive experience in which failing a quest or even suffering a major setback is, contrary to the way we have been trained as gamers by the games we play, actually ok . To some degree vanilla Warband can already be played this way, like the "ironman" playthroughs some players prefer to do. The thing about the TLD traits and even some quest requirements, though, is that... the dev team strives to keep the requirements as opaque as possible - case in point, Oathkeeper/Oathbreaker. They have explained their case to various people many times, so I won't rehash the points here, but this can create frustration, because M&B - like most games today, arguably - is fundam

Count Hobogoth

So I'd just finished wiping out Swadia, and was going village-to-village picking up troops when I saw that, despite not being at war, the village was being raided. On closer inspection, it turned out Count Haringoth - alone, and still a vassal of the defunct Kingdom of Swadia - was raiding my village. This made me burst out laughing. I can only imagine a shabby, homeless Haringoth wandering around some podunk Nord village, trying in vain to bully farmers who are avoiding eye contact out of second hand embarrassment. Edit: when I went to fight him, it turned out he was wounded, so the text read " you have 172 troops fit for battle against their 0 ". This just gets better and better... Submitted January 27, 2018 at 05:56PM by Liquid_Piss http://ift.tt/2njJ1KL

The Last day of Third Age recommendation

I finally after some 260 days finished TLD as Lothlorien. I experienced emotional ups and downs, but holy hell what a well made mod. Sieges were finally fun(although sieging Moria was a mess!) and it was just greatly made all around with good units and IMO good balancing. The fact that you couldn't initiate a siege made it a lot more challenging and also a bit more fun. So I highly recommend this mod for anyone who wants to try something different. A big thumbs up from me. Submitted January 27, 2018 at 05:53PM by storgodt http://ift.tt/2rQaRnB

Help ending a stalemate with the rhodoks?

I'm playing my first game. Am a vassal of the sarranids, and I'm thinking about breaking off to found my own faction soon. Right now, we're at war with the rhodoks. We're doing very well, have taken veluca and surrounding castles, but I'm honestly sick of this war. Worse - all my lords have gotten tired of of it and have broken off to go do whatever back home. The rhodoks are down to two cities and one castle, but I can't take them on my own. My controversy is pretty low (30 something), and I've beaten king graveth on the field more than once, but he just runs away and goes back to feasting in Jelkala. Please make it end?? Submitted January 27, 2018 at 03:23PM by Magenta_Tea_Kettle http://ift.tt/2Gk8zjA

A Castle of Ill-Repute - Calradic Campaign #25

Almerra Castle is in ruins The wretched castle had seen more action then any other place in Calradia these past years, and the stones that once stood stalwart against the tides of invasion now are strewn across the earth, a shadow of its former glory. Even the wooden palisades erected when the stones came apart were burned by lost Nords. Many questioned how they ended up there in the first place, but even the most wise of elders can only recount, "things weren't as organized back in those days". Anyway, Almost every faction had known the whore of Calradia. The new Rhodok King, however, could not afford to be picky, and had to settle for what he could get. The success in the field during the last crusade emboldened Rhodok hearts but the failure to reclaim the lands lost to the Sarranids cautioned the Rhodok King. Thus the Rhodoks sent an expedition eastward to reassert their control over Almerra, and refortify their border against any that would seek to invade their mo

Any tips on controlling cavalry in battle?

I've tried googling this and doing the things people suggested. Mostly, it was having them follow you behind the enemy and then charging. But they still get themselves fucking killed in 3 seconds after being mobbed by 10000 sea raiders, and the only people who survive the entire battle are my archers. They do pretty much everything for me. I see a lot that people LOVE heavy cavalry, but no matter how much I try, I cannot manage to avoid sending them to their demise. Submitted January 27, 2018 at 09:17AM by viniestpumpkin7 http://ift.tt/2Fo8iL1

Need some advice (noob player)

Hello there sexy boys and machi girls I have been playing warband for a week and am loving it But i gotta say i dont really like the morale system, or at least dont like how fast its decreasing Is there someway to stop morale from decreasing aside from winning battles and eating variety of food? Thanks in advance Submitted January 27, 2018 at 03:09AM by SwagyuSteakAnya http://ift.tt/2ngu5NC

How to improve ingame immersion from Warband to Bannerlord

So I spent a night thinking about some improvements that IMO will improve immersion alot and help us butter ourselves when the game comes out. Of course, Taleworlds are free to do anything they want, but I want them to seriously consider these. I'll be listing them in order from least important to most important. 4: Realistic wives Why is it that when I worked so hard remembering poems, raiding feifs, and have half the kingdom hate me, only to marry and realize I can't even kiss my waifu? This isin't important but it would be nice to actually interact with my wife past just using her as an ingame keyboard to set up feasts. * 3: Shields actually break and wear down realistically * In Warband if you were to break a shield, it would simply just fall on the ground, almost as if the strap fell down. Taleworlds could improve this would a simply fix like having the shield break in half or somethign similar. It would be awesome watching the shield wear down, like peices fallin

[PoP] So, doing another play through, and want to make a Winged Hussar style CKO. Any recommendations?

I made a Noldor copy CKO on my last Pendor playthrough, and while it was fun, I’d like to try something different. Seeking for inspiration, I struck upon the massively badass Winged Hussars. So, how should I best go about making a Hussar style knighthood order? Submitted January 26, 2018 at 08:53PM by Halbeorn http://ift.tt/2neazSG

New player here, any tips?

I'm very new to M&B, in fact I've only done the merchants quest and then saved that kidnapped girl, really lost on what else to do. I'm excited to get into the game and stuff but I'm not naive enough to think it will be easy, I realize there is still way more to learn than I even know about, like as of now I don't know what tournaments are or anything, who knows, maybe I might have mastered the game before Bannerlord drops? (Just got here but I'm keeping up with the memes.) Anyway, back to the point of this post, do you experienced players have any tips for getting into the game and enjoying it? Any answers are appreciated, thanks in advance. Submitted January 26, 2018 at 05:02PM by TheNihilisticGiraffe http://ift.tt/2BwMBGk

Just got M&B, need advice on mods.

As per the title, I have this game newly-installed and ready to play, but I want some mods to slap on there before I start. Nothing against vanilla gameplay, mind, but I've been kind of ruined on it thanks to the Baldur's Gate, Dragon Age, and Elder Scrolls games. Are there any fixpack out there, or big content overhauls that verge on being full games in their own right? Also, any mods I should avoid at all costs? Lastly, it seems that for those content overhauls, I can only install one without it causing problems, is that accurate? Submitted January 26, 2018 at 02:11PM by LordGraygem http://ift.tt/2Gm6OlN

PoP Custom Knighthood Order Advice

I need some help coming up with a useful CKHO. I’m thinking of a way to set up my Knights and sergeants that provides value the established knighthood orders don’t already provide. What combination of units will best compliment each other? For example, Silver mist rangers and halberdiers already compliment each other fairly well. The rangers destroy most enemies while the halberdiers protect them from direct heavy cavalry charges (probably the rangers’ biggest weakness). Also, what AI will the custom units use? If I train them with high horse archery skill and high archery proficiency, will they act as horse archers? If I give them only bows and 3 quivers, will they do a better job of skirmishing and avoiding close combat when I give them the charge command, or will they start punching? I was thinking about training the knights to be dedicated horse archers with very tough mounts so they won’t get unhorsed, while training the sergeants to be fast lancers so they can intercept opposi

So I'm hacking together an interactive Viking Conquest Map

I wonder if it's something I should keep plugging away at. It's not exactly the most robust thing on the planet and I haven't even bothered to open it in anything but the latest Firefox, but maybe ya'll wouldn't mind having a look? It has the features of searchable place names and it zooms half-heartedly. Here it is: Hacky Rough Viking Conquest Map Please note that the image it's grabbing is over 17mb, so it'll take a minute to pop up. I hope my poor server can handle the strain, and I hope my non-standard port isn't a death warrant for it. I'm not exactly overflowing with a keen desire to pay for anything better. Comments/thoughts/suggestions? Thanks! Submitted January 26, 2018 at 06:53AM by lynxbuckler http://ift.tt/2EatZPu

Medieval Conquest V3 is Released

Here is the change log that was posted on the forum. Decapitations Injured status (applies to all troops, not just player) Traits for troops and player Stumbling Smarter combat AI Performance enhancements. Historically inaccurate banners replaced A couple of other things I forgot to note. Here is the moddb link for the download. There is a 'normal performance' and a 'low performance' option. The latter uses 500mb less RAM. http://www.moddb.com/mods/medieval-conquests/downloads Submitted January 26, 2018 at 03:43AM by Master_Rawl http://ift.tt/2rC7rEC

My biggest fear about Bannerlord is that it'll supposedly have lots of Moders interested and foster a large modding scene, but will just die in the dirt just like With Fire and Sword.

Does no ever think about how little mods are out there for Fire and Sword? I mean it isn't even a bad mount and blade game, but it scares the shit outta me that it got thrown out like a bastard son. I hope dearly that the spark of creativity that gave us mods like, POP, Perisno, Gekokujo, Nova Aetas, Star wars, Warsword and so many others. Will still be there 4 decades from now, and maybe Bannerlord will make waves in the mainstream and new modders will flood in. Submitted January 25, 2018 at 04:13PM by 2inKush http://ift.tt/2DDudBQ

[Bug help] I just noticed that I'm not actually in my own party, for some reason.

This seems to be causing a host of other bugs, including not being able to heal, not getting paid rent and getting eliminated from tournaments instantly. I'm on realistic mode so don't have any older saves to load. After checking other saved games, they are all fine. Help! I'm playing on the World of Fire and Ice 3.0 mod. Submitted January 25, 2018 at 12:21PM by effective_bandit http://ift.tt/2GdsuR7

question

Is butter actually good? I've seen it as a meme and I get all that shit but should I actually invest in butter, or is it just a memerino Submitted January 25, 2018 at 04:52AM by malofic3 http://ift.tt/2DDssEA

Unit command startegies

So I just got some pointers about how I use my units depending on the threat and was wondering what you guys do with the same threats. Such as Cavalry based enemies, Archer based enemies, seiges, defending seige, organized armies (Lord's armies, king armies) and infantry based enemies. Cavalry units: I deal with them by putting all my ground units (archers, footman ect.) On high ground and I make them back tight together and the infantry just a foot in front of the archers and I make my cavalry charge. I usually bait cavalry into my infantry at the top of the hill and they just swallow them and once the enemy is down to small numbers I make everyone charge. Archer and infantry: I set my archers on top of a hill or hump and set my infantry units at the base of the hill. And as Cavalry follows me I wait till enemy units are within throwing distance I make cavalry charge a flank and as soon as they make contact I make my infantry charge. Sieges: I make cavalry follow me and I set

[VC] Berserkers

I'd always wondered how berserkers work, and recently stumbled on the answer. In case anyone else is curious: # script_berserkermode_fortroop_on ("berserkermode_fortroop_on", #enter in berserker mode [(store_script_param, ":agent", 1), (try_begin), (agent_is_active,":agent"), (agent_is_alive,":agent"), (agent_get_horse,":horse",":agent"), (eq,":horse",-1),#not on horse (agent_set_animation, ":agent", "anim_berserker_trance", 1), (agent_play_sound,":agent","snd_berserker_trance"),###WARCRY SOUND (agent_set_damage_modifier,":agent",125), (call_script, "script_advanced_agent_set_speed_modifier",":agent",110), (agent_set_accuracy_modifier,":agent",50), (agent_set_reload_speed_modifier,":agent",60), (agent_set_slot,":agent",slot_agent_berserk_modeon,1), (agent_set_slot,":agent",slot_agent_berserk_cooldown,6

Are you playing Viking Conquest? If so, you will probably enjoy the British documentary series, Time Team.

I follow a "whole language" immersive approach to most things. As I've been playing Viking Conquest I've discovered some terrific books and movies to augment my gaming experience. The latest discovery is the Time Team series that aired in the UK for twenty years . I'm not particularly interested in archaeology, but this show is fast paced and pretty much devoid of filler (I'm looking at you , History Channel), so each 45min episode goes quickly. They cover all sorts of periods, but most seem to be around the Anglo-Saxon and Roman times. There are loads of episodes on Youtube, so just search and enjoy. I particularly recommend the Time Team Special episodes. Submitted January 24, 2018 at 05:43PM by photolouis http://ift.tt/2DBNnrF

Tips for mounted combat?

I SUCK at aiming my melee attacks when mounted, but the extra speed and the fact that you can be harder to hit is super helpful. So do you guys have any tips for properly aiming your attacks while mounted? Submitted January 24, 2018 at 03:58PM by 283leis http://ift.tt/2E57gUP

Strategic advice on current TLD situation

So I'm in a bit of a tough spot in TLD playing as Lothlorien elves. Gondor has become quite weak and lost both East and West Osgiliath, Cair Andros and the two towns south of Minas Tirith. In the North the fighting is fairly even. My faction's strenth is considered unmatched, however they're sitting on their arses and instead of sallying forth and destroying Dol Gurdur(which would be easy given the current strength) they refuse to move out for some fucked up reason. Pretty much elves being pacified by their own stupidity when they could probably deathball through the entire North and make it so that three-four factions reinforce Gondor and Rohan. I have a 80 man strong army and can rip through most of what the enemy can throw at me. Dol Guldur is walking around with three stacks making life a bit difficult for me to just cut them down so that Dol Guldur is ripe for the taking(not that I think that it would get Celebor to get off his fucking arse anyway. I have 43K Lothlor

New player need help

My army has grown to the point where all bandits etc run away from me. I have a lot of cavalry, some footmen, archers and jeremus. All swadians. Is it a good idea to become a vassal for king harlaus? Or to join their army? Right now the khergits have taken some towns and dhirim from swadia, but other factions have also asked me to join their army. Also, i have been seeing a noblewoman, should i attempt to marry her? What do i gain? Submitted January 24, 2018 at 11:25AM by varpaat http://ift.tt/2rF8NP6

Where can I see what NPCs have told me?!

I've asked various questions through my first 10 hours. Things such as: Where is my companion? Where are the tournaments taking place? What town can I sell these goods in to make a profit? I have been invited to a feast! However, being completely new to the game, the names of these people and places run together and slip my memory very quickly. How in the world can I see what was told to me? I go into the "Notes" section and click through the logs - nothing. It only gives me information on people I don't know being defeated or victorious in a place I don't know. I honestly don't understand the point of the Notes section if it isn't going to log everything I'm told. I had to travel back to a town to pay some traveler 3 different times to tell me where my one companion was. I had to resort to taking a picture on my phone just in case I forgot again. I've missed out on feasts and profits because of this. How do you guys remember everyt

HELP just started my own kingdom and everything is going wrong need tips

So I saved my game and released myself from my oath to my king, decided I didn't want to but it was too late it saved over my last save. I have three fiefs now but constantly getting attacked also have 4 defected lords. I'm trying to release my lords so I can re join my old kingdom but my minister isn't working not even letting me give myself conquered fiefs for some reason. Any tips for strengthening my armies Or how to re join my old kingdom?? Submitted January 24, 2018 at 07:22AM by SirSamuel11 http://ift.tt/2E40hM1

PoP CKO question

So i created my very first CKO and upgraded the knights quality. I figured out that you need to make your companions train them, does this train both knights and sergeants and does it depend on the companions skills, or just on the trainer skill? For example will a companion with ironflesh 4 train the troops to ironflesh 4 or does it depend on the trainer skill? Also the sergeants base stats (Strenght,agility...) seem unchanged, and the steward doesn't have an option to make them better? Submitted January 23, 2018 at 05:06PM by Eko01 http://ift.tt/2Dv5XO7

(PoP) Suggestions on how to proceed?

So, I recently struck out about as a lord of my own kingdom. I got my shit dealt with the Fierdsvain with no big losses. Then I FUCKING RAPED SARLEON UNTIL THEY HAD ONE PUNY FUCKING CASTLE IN THE LARIA WOODS WHERE THEIR RETARD STRENGTH FILLED KNIGHTS CAN REPRODUCE THROUGH CLONING WHILE THEIR CUNT KING WHACKS IN THE CLOSET which was quite a treat to annihilate a faction so much. Then Gregory the fuck cunt started a war with me, which ended in me solo capping three castles in the first week of the war while my lords patrolled about (5 at the time, I think) afterwards I accepted two lords into my kingdom... GUESS WHAT KIND THEY WERE, cunts. Also known as cunning (Lethaldrin is cunning but he's a good boi and my BFF, fuck off). Now these two dick noses are god damn bitching and whining every time their retarded asses lose a fight. WELL EXCUSE ME IF YOU'RE A SLOW AND RETARDED CUNT. Anyway, they offered peace which I took, leaving them with two castles and two towns. BUT turns

What are this sub's thoughts about the various factions? (Serious)

I see a lot of butter jokes and whatnot and also generally get the sense that the Khergs are crap but other than that what do people around here feel about the factions? Best to play with? Strongest and weakest adversaries in the field? Strongest and weakest adversaries in a siege? Is there perhaps a faction whose economy is healthier than the others? Most resilient faction? Faction most likely to falter? Best mix of recruits for army composition? (i.e. mamlukes for cav with rhodok crossbows etc etc) Incompetent AI? And really any other insights you have about the factions I would be curious to hear. Submitted January 23, 2018 at 02:51PM by dovetc http://ift.tt/2E1H39P

File modding help.

Would someone mind telling me what kind of code is used for the Mount and Blade games, and what I can use to translate it so I can mod myself? I also would like to tweak the files in PoP, so tweakMB and the like won't work. Any help is greatly appreciated. Submitted January 23, 2018 at 09:59AM by nathanbd4 http://ift.tt/2DAIyxY

[Floris] Deleted my troops.txt

Was trying to install an English troop tree and it didn't work out, I had the original txt copied but it got un copied somehow when I deleted it. Can anyone provide me with the original? Help a butter out Submitted January 23, 2018 at 10:45AM by Groupoop http://ift.tt/2F5QiVG

[PoP] Feel like I'm stuck right now. Any tips?

Okay so here's where I'm at. 700 renown and like 13 honor, army size of 90 and I'm a vassal of the empire with one castle and one village fief. I have an enterprise I'm every city netting me about 10kish per week if I'm not at war with anybody. This covers the army cost of mine which is around 7k with a little extra and I usually float around 40k Denars or so. I just created my first CKO and I'm really new to it. Unsure about how to spend my money on them effectively cause I hear people say they build OP knighthood and I want to have one for late game.. I want to aquire these "special" weapons that people are talking about like ruby swords and things but unsure about how to so that. I got my first qualis gem from Rane and spent that to build my CKO. I'm also stuck on the befriending the Noldor quest because I'm scared to face a army of 300 jatu high tier cavalry. What should my next moves be? I need to start making more money somehow to

How do I remove the voice acting in pendor?

I really do appreciate the effort put in, and share my condolences for the loss of the original voice actor. But, I do have incredibly high standards when it comes to voice acting, and it really bothers me. Looking online, it appears i'm not the only one either. Does anybody have a patch or something to get rid of the filler voice acting? I am still new to pendor, but so far I have the feeling some of the voice acting is essential to the lore. I have found where the voice lines are, but I have no idea which lines are required, and which ones are filler. I also don't know what to do with them, do I just delete them, or do I need to create a new silent .ogg file? Thanks in advance. Submitted January 22, 2018 at 08:55PM by jmeyer73 http://ift.tt/2n2CLab

Every time I collect a single coin in taxes for a quest from a lord, I get interrupted by angry peasants

(Viking Conquest) I am now fighting my 5th angry peasant fight. They have yet to defeat a single one of my men despite me only having 5 farmers to help me (really early game). This is absurd. How can I get this to stop? edit 6th ok wow I meant to do a bit there but the 6th was the last one Submitted January 22, 2018 at 08:07PM by Glorious_Jo http://ift.tt/2n0WEyg

Expanding upon holdings in Bannerlord

Would be interesting to have more different types of holdings the player can gain. For example in CK2 there are castles, towns and churches that the player can control. What if in Bannerlord the player could be a bishop of a Church or a Major of a town, each one encompassing unique events/tech trees/bonuses/gameplay etc. This would give opportunities to create more depth beyond basic revenue and troop garrisons. A few mods have attempted to flesh out this ideas (Manor system in Anno Domini 1257) but I'm thinking of a much more unique and expanded experience for Bannerlord. Thoughts on how you would like this explored in bannerlord? Submitted January 22, 2018 at 11:19AM by IMSOMANIAC http://ift.tt/2n1Gshg

Couple of TLD questions

So started playing TLD yesterday and it is fucking awesome(reached day 88). Standing with your elven archers and just mowing down orcs and goblins almost gives me a stiffy. I have a few questions though 1) How do I increase party size quicker? I'm currently at 55 so I'm fairly strong, but I will still get crushed if I try to take on any of the evil lords as they outnumber me 4-6 to 1 and I end up with me and 16 guys vs 120 enemies. My dudes are good, but not that good... Seeing as in native you get party increase from renown but there is no renown here, so how? 2) Can I urge my faction to go siege someone? Right now Moria is kinda buggered, but I can't start a siege. I think if Lothlorien(my faction) and Imladris went together we could wipe them out. Any way to make this happen? 3) Is there a way to make my fellow Lords stronger? Is recruiting volunteers and then giving them to my Lords the only way? Will they get stronger if we remove Moria from the face of the earth?

[PERISNO] Any way to recruit bandits and demon units?

My favorite thing from before was just building an army of Eagle knights, wolf knights, demon worshippers since I loved heavy cavalry in Persino. But now I just cant recruit anyone from my prisoners since their levels are so high and theres no way you can get their relations high enough unless you like follow them around and kill whoever they fight. Besides those, is there any way to recruit prisoners? Submitted January 22, 2018 at 11:01AM by jetfuelcantmeltpugs http://ift.tt/2G4r5MG

New player - should I play vanilla/native or jump straight into Floris Evolved?

Hey guys, just like the title states, I'm brand new to the game with about 6 hours in my first campaign just started playing last night. This game is an absolute blast (and it's really hard - which I like). I want the game to play as close to vanilla/native (I think that's what you guys call vanilla) as possible, but with better graphics, features, and tweaks for a better overall game. I'm looking for a strictly quality of life mod. Is Floris Evolved the mod I'm looking for? Should I just play un-modded for a while? Why or why not? Thanks. Submitted January 22, 2018 at 11:44AM by Sierra419 http://ift.tt/2rvv69K

Which are the coolest weapons/armors in mods you've seen?

For me, top 1 has to be Pendor's plate armor with either the Lion emblem or Dragon emblem or neither, it just feels both real and good while being badass as fuck. Up next, A New Dawn's Advanced Steel Plate and the other similar looking suit. Why you ask? BECAUSE DRAGON AGE ORIGINS! I wish i'd see these two sets in more mods. Hell, I wish there was a mod with heavy badass armor with a fur collar and long cloak. Weapons would be a tough choice. Though for me, it boiled down to two swords at the end. Dragon's Tooth from PoP. This just screams BADASS. Can't give enough props for the guy who made this. Up next, Perisno's Kingslayer sword, again, badass as hell and large, I love one handers which are big as fuck. (I blame Berserk for this). I chose to stick to two, you guys and gals name how many you want. :) Submitted January 22, 2018 at 06:41AM by _KNZ_ http://ift.tt/2G49vsd

[Discussion] A mount and blade themed chess set: would anyone be interested?

Not sure if such a thing exists but the idea was floating around in my head and I was wondering if there was an interest in something of this kind? Or even a set for each kingdom, with the different tiers being different pieces. I haven't thought of any of the details yet just doing, I guess, market research. Submitted January 22, 2018 at 07:07AM by DePrsadantOFdaUSA http://ift.tt/2rwd3QD

(Floris) Arwa the pearled one's... interesting outfit

What the ever-loving fuck is this abomination? It looks like a god damn preteen was horny in math class and drew a pair of tits to jerk off to later. I actually can't believe how bad it looks, and on top of that, how immature and perverted it is, to think women all need massive fucking titties bursting out of their shirts if they're a major character. Especially considering mount and blade takes a much more realistic approach to how women are treated in a medieval society. How do I change this? She is my favorite claimant, and I don't want to stare at her giant ms paint tits every time I talk to her. Fuck this and fuck whoever thought this shit was a good idea. Submitted January 22, 2018 at 05:49AM by FlazzleDazzle http://ift.tt/2DWJmeh

Bannerlord Tactics & Renown

I was chilling in Pendor late-game, awaiting my CKHO to reach godhood, and I was thinking about how tactics and renown can be expanded upon. Generally, the player character can be a huge deciding factor in battles/sieges. Especially so in mods like Pendor where you can be a demi-god with amazing stats and items you grind for. However, this is not accounted for. Renown and Tactics could play a part in this for Bannerlord. If you're an individual lord known for felling many in battles, winning against impossible odds, and just doing things of note; it would be nice if the world could acknowledge it and respond appropriately. Other Lords may think twice of challenging you, or the prideful ones will challenge you to a duel with high stakes for the glory of defeating you. Brigands, even in greater numbers than your own party, will never dare to fight you once they know who you are. As far as Tactics go, it's a very broad term that can manifest in a variety of ways. Correct me if

Just bought warband on ps4. How exactly am I meant to get anywhere in this game?

I thought I was doing really well. Had over 40 units in my party nearly all of them upgraded. Won three tournaments and used the funds to get better armor as well as some more mercs. Started making progress getting one of the lords to like me and then...nothing. Suddenly no lords want to give me a quest. All I got from guild masters were the "hunt bandits" quests which take forever. So feeling lost about what to do I just start systematically going to every lord and seeing if they'd give me a quest. Finally one gives me a quest to provoke a war by looting a village or attacking a caravan. After a couple in game weeks looking for a caravan I decided to attack a village...and everything went to shit. A huge party caught us on our way out. Everybody was slaughtered and I was captured. Back to square one. Honestly I was fine at this point. Id made a bad decision and paid for it. So I use the last of my funds to slowly build my party back up and get to about 40 again. Think

I really wish it was harder to gain renown

I decided to play mount and blade as a simple trader. I was doing nothing to increase my renown to my knowledge, just killing the occasional bandit, and trading from town to town. Within 3 hours, I was already getting offers of vassalage, despite me trying very hard to NOT become known. Even when i'm trying not to become famous in this game, I accidentally trip into stardom. Is there any way to play mount and blade without this happening? I have terrible relations with every king because I don't want to be a fucking vassal, but they keep spamming me with offers. Submitted January 21, 2018 at 09:18PM by FlazzleDazzle http://ift.tt/2Bkp1fW

[Floris] Question about seducing a claimant

So, I aided Arwa the Pearled One and retook the Sarranid Sultanate (which was pretty easy because at that point in my game it only really consisted of like, two castles and a city), and now I'm trying to get Arwa to marry me, but she refuses because Sultan Hakim has somehow become her vassel. I looked it up and it seems mechanically, a claimant won't marry you if a lord in the kingdom has higher renown. I can bridge the renown gap, but he sitting at around 500 ahead of me, so it might take a while. My questions are: -How and why did the defeated king become a vassal? -Is this normal or a bug? -Do I have some means in Floris to de-vassalize or just outright murder him? -If he were to abandon the kingdom for say the Vaigers, would he effectively function as a normal lord? -Can a personal relationship of 100 overcome the renown requirement? -Does she secretly love him or is she only rejecting me out of an obligation to her kingdom? He's locked in my dungeon right now,

Best way to conquer the Rhodoks?

So I’m having a bit of trouble defeating the Rhodoks, I can easily defeat them in the field but they are beasts in sieges, I currently have 50 huscarls and 25 swadian knights in my party, and my kingdom has all the Swadian, Nord and Vaegir lands, so I can raise a fairly large army, but no matter what I get massive casualties in sieges. Does anyone have any advice? Submitted January 21, 2018 at 03:01PM by TitsOutForTimmy http://ift.tt/2DslHVW

Combat AI in Bannerlord.

Is there anything concrete on this? Probably not. However, I have a few hopes/needs/wants for BL AI and I'm curious what y'all think/feel. 1) Formations AI needs to be part of the base game. No more messy charges for fucks sake. 2) Different types of enemies should have different battle strategies, straight up. First in the sense that its okay to have a band of 8 looters charge recklessly, but actual armies lead by lords should behave like armies. Further more there should, imho, be some cultural variations between strategies that reflect their different strengths. 1257ad, the mod, did Horse Archer AI well and horse-archer factions should have something similar. Maybe the empire forms 3 battle lines versus a single mass-line/shield wall that northern cultures might favor? Its not like EVERYTHING needs to be distinct but I strongly feel there needs to be a behavioral distinction between foes. Fighting Aersai and Vlandians should FEEL different. 3) More individuality. I g

[PoP ] Day 2. The Kraken Cultists

Day 2. The Kraken Cultists Pendor is home to no peace. Kingdoms under siege, lands razed, lives uprooted. The Sarleon host have sent the first vanguard into the western shores to reclaim lost fiefdoms. Particularly, the southwestern shorelines. From there, advances could be made to move north and from the east to easily crush the 'Green Horde'. Deep in the dark chasms of Windholm's ancient vaults, a banner stands hung, placed maliciously over dim lit torches. A mythological beast stands woven into the fabric, a very old sigil, banner, of a noble family now long lost. Spread out across the cold stone floors, men and women lay bowed facing the ancient banner. The Great Hunt must be upheld, no matter the cost. If there is no time to hunt the seas for beasts, than man shall pay the price in its stead. War is the perfect opportunity to feed The Great Hunt and feed it shall have. The cultists look up to the banner, some for the very last time, some for the first time, and all

[VC] Balance Mod 2.0 Release, Looting Rework and Deleveled Spawns for Bandits

2.0 just released and available for download here: https://www.nexusmods.com/mountandbladevikingconquest/mods/5 The big 3 changes: High level unit loot is no longer crowded out of the lootbox by peasant gear, as looting low level units is capped. Kill enemies in any order you like, even if peasants die first you will still get the good loot. "First claim on all loot" option now actually does that, you see all the loot exactly as if you fought solo. Before it just gave 4x standard loot, which made no sense and alternated between magically creating more loot than would have existed solo and giving far less than it should. Bandit party spawns no longer depend on player army strength. This means that Ireland won't have tiny 3 member bands just because 4 weeks ago you left your army in a troop camp in Norway for awhile. The old system rivals Oblivion as a nonsensical leveled world, except at least in Oblivion the leveling generally happened when you met the spawn, a

Meat is back on the menu! - Fall of Mordor Mod Night Recap

I've spoken to the waiter, and meat is definitely back on the menu. Thank you all for coming to the mod night! We had a pretty good time, dodgy textures aside. We saw plenty of orc action, and learnt that a mass boar charge in Moria isn't always the best strategy. We hope to see you all at the next event, the Calradic Campaign on the 3rd of February! Submitted January 20, 2018 at 06:05PM by Zippollini http://ift.tt/2EYDTCT

Anyone still play the 16th Century Mod?

I just really like that mod. There's small little quests you can do like explore the pyramids of Giza and kill mummies guarding treasure, but also the new world expansion I absolutely love. Also creating your own troop types for your army is really fun. Anyone else play it? Submitted January 20, 2018 at 04:49PM by 2_F_Jeff http://ift.tt/2Dniy5O

Lords shouldn't complain when I make a commoner vassal.

Because I am the darned king who has three towns and hundreds of fiefs under my command with a 400-elite army after only 700 days of arriving to this new island as a prior bandit! I don't think any other lord or king has had such accomplishments, nor can they complain since I was once the commoner working below them! Who's to say that my old companions won't topple me instead? Submitted January 19, 2018 at 11:36PM by Danted8d http://ift.tt/2EXBIzs

Is there a way to completely disable bandit hideouts?

I'm so fucking tired of dealing with them. At my level, they take about 10 minutes to clear out, and my companions are too fucking stupid to do it themselves. I just want to disable them entirely, is there a way to do that? There is no challenge, no fun, no reward, it's just a monotonous slog of teleporting bandits and walking back and forth for 10 minutes. Submitted January 19, 2018 at 05:35PM by FlazzleDazzle http://ift.tt/2DrANv4

What to do?

Hello everyone! I hope you wont get angry about my skill in english.. So i would like some diffrent opinions on what should i do. I have something around 500hours in M&B, in other words im a noob. Have around 400 in game days in this save. Around 1500renown. Playing Floris Evolved. Im a vassal of Vaegris, which is totally wiped, we dont have anh towns or castles, but we are still somehow not eliminated. Kherjit and Nords hate us and me personally. And now im not sure what to do.. Kinda lost. There is not enough ma power for us to get back into the game with my Vaegris, yet starting my own kingdom would mean i would end the same as my fellow Vaegris did. Joining other factions is a bit troublesome, since almoust every village was raided by me atleast once, except for Sultans, which i do not like so im avoiding them as much as i can. Map is divided pretty much in 3 factions. Lots of Nords and Swadians, a lil less Sultans, 3 castles of Rhodos and 2 castles of Kherjits. Would love to

I’ve been playing Gekokoju and I’m surprised by how much fun the lack of shields is.

When I first started and realized that there were no shields, I was a bit worried, but having seen how it balances archers and sieges, I’ve gotta say it’s a lot of fun. The lack of shields also helps encourage two handed weapons as well as ranged experimentation, which is nice.anybody else who was as pleasantly surprised as I? Submitted January 19, 2018 at 04:35PM by Halbeorn http://ift.tt/2DQeSKL

Bannerlord "Main Story" - How optional versus railroaded?

My question isn't really all that much beyond the title. Basically I'm curious about the format Bannerlords story-mode will be in after reading todays blog-post, particularly: “I'm currently working on dialogs for quests. These can get quite complicated, because we want to have lots of small quests that offer meaningful branching choices but may also be given out by characters with different personalities. We're also trying to work out a main storyline quest that absorbs the player but complements the sandbox struggle for power rather than seeming like two parallel games.” I have to admit: I really like the purity of the sandbox style of Mount & Blade. To me it adds replay value because each character feels entirely unique. Its not the story of the "chosen one" over and over in different trappings, cultures, and genders. Now, in Viking Conquest, I actively dislike the story mode. It railroads me and stumps me on things I don't want to be doing. I

[PoP] Day 1. The Order of the Ebony Gauntlet

"I do recall a particular time. In the first time I traveled far East, over where Sarleon and the Empire touch, I had an encounter with a particular sect of knights. These men we're patrolling the forested border with extreme vigilance and tending to massive pyres. When I was noticed I was immediately surrounded and forced to the ground, face first. Like the surroundings itself, these knights were silent as death. You heard muffled breathing behind their night-colored helmets. The air was crisp that morning so the breath of these men rose from the orifices. One particular knight got down on one knee, grabbed the back of my neck, and told me I was not welcome in this area and I was to forget what I saw. He stood up and behind him, made view of the massive pyre they we're burning on the forests edge. The knight told me that I was lucky, given this chance to leave because of my 'pure blood,' whatever that meant. I told them I saw nothing and I would be on my way. T

Can't get Medieval Conquests to run smoothly/playably

Yeah I know playably isn't a word but it works. So, basically I've tried downloading MC from Nexus & from Steam. The thing is the game takes a fucking eon to launch and then is so slow in the main menu (in terms of moving the mouse & response after clicking) it makes the game basically unplayable for me. Now, my computer is pretty respectable and I've run virtually every other M&B smooth as can be, so anyone know whats up? I really was looking forward to an improved 1257AD experience. Submitted January 17, 2018 at 08:27PM by TacticalFudder http://ift.tt/2rltUWq

I’ll draw your character!

Yup! Just send me a link to a picture of your character, and I’ll draw a headshot of them. Check through my posts to see what kind of deal this is. I’ll do the first ten comments’ requests, in the order that they are sent. If you miss out, I’ll probably do this again soon. Submitted January 17, 2018 at 05:15PM by WarmSlush http://ift.tt/2rforAp

[Viking Conquest] Angle/Saxon Factions Highlight

The previous post on the Goidelic/Irish troop tree in Viking Conquest in case you missed it. Historically, the Angles and Saxons are two tribes of the group of peoples the Romans called the Germani. Much like their ancestors who once gave the Romans much trouble across and along the Rhine, they are also capable warriors, possibly the only factions capable of truly competing against the Norse in terms of infantry. The Saxon Noble and Angle Bodyguard are two of only five units in the entire DLC that boast being level 31, making them true top-tier units. They also have access to cavalry AND archers, making them more balanced in terms of army composition compared to the Norse. However, the Anglo-Saxons are not without flaws. While having access to long-range damage in the bowmen and speed in horsemen is nice, in addition to the fact that both archers and cavalry were heavily nerfed in Viking Conquest, neither are good enough in terms of efficiency to recommend using. At Tier 4, the horse

City tier list

Top tier: Dhirim (occupies the center and has the most villages, low bandits, in a plain), Yalen, Jelkala (wealth and safety, low bandits, trade goods) Mid tier: Shariz (wealthy, safe, in a plain), Uxkhal, Veluca, Suno, Reyvadin, Praven (strategic locations, not typically poo, good enterprises and trade goods), Rivacheg (only good for dyeworks), Low tier: Curaw, Khudan, Tihr, Sargoth, Ichamur, (too out of the way) Tulga (only this high because of spice), Narra. Shit tier: Halmar (one shitty village lol), Wercheg, Bariyye, Durquba (way out of the way, two villages and infested with bandits) Submitted January 17, 2018 at 10:45AM by Agrianian_Javelineer http://ift.tt/2mOxh3B

98.3mb steam update?

Hello, anyone knows what this update is for on steam? I looked around the steam discussions and the taleworld forums but can't seem to find anything relevant *its not a workshop update either Submitted January 17, 2018 at 06:23AM by goldb207 http://ift.tt/2mC79Ia