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Is my game not updating

I’m not sure if the new update was released but I don’t think my game is updating on steam what could be the issue? submitted by /u/Terrapin9900 [link] [comments]

Bannerlord crashing on startup

I've tried windows 10, windows 11 and i've also reinstalled the game many times and tried all the fixes i found on the internet, the logs gave this

Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. System.Reflection.ReflectionTypeLoadException

Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. System.Reflection.ReflectionTypeLoadException

Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. System.Reflection.ReflectionTypeLoadException

Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. System.Reflection.ReflectionTypeLoadException

Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. System.Reflection.ReflectionTypeLoadException

Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. System.Reflection.ReflectionTypeLoadException

Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. System.Reflection.ReflectionTypeLoadException

Loading assembly: TaleWorlds.MountAndBlade.Launcher.Steam.dll

Assembly load result: SUCCESS

Can't reset context

Loading FiraSansExtraCondensed-Regular font, at: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\LauncherGUI\Fonts\FiraSansExtraCondensed-Regular/FiraSansExtraCondensed-Regular.fnt

Method not found: 'Void TaleWorlds.GauntletUI.FontFactory.AddFontDefinition(System.String, System.String, TaleWorlds.TwoDimension.SpriteData)'.

at Bannerlord.LauncherEx.ResourceManagers.FontFactoryManager.LoadAllFontsPostfix(FontFactory& __instance)

at TaleWorlds.GauntletUI.FontFactory.LoadAllFonts_Patch1(FontFactory this, SpriteData spriteData)

at TaleWorlds.GauntletUI.UIContext.Initialize()

at TaleWorlds.MountAndBlade.Launcher.Library.StandaloneUIDomain.Update()

at TaleWorlds.TwoDimension.Standalone.WindowsFramework.MessageLoop()

Method not found: 'Void TaleWorlds.GauntletUI.FontFactory.AddFontDefinition(System.String, System.String, TaleWorlds.TwoDimension.SpriteData)'.

at Bannerlord.LauncherEx.ResourceManagers.FontFactoryManager.LoadAllFontsPostfix(FontFactory& __instance)

at TaleWorlds.GauntletUI.FontFactory.LoadAllFonts_Patch1(FontFactory this, SpriteData spriteData)

at TaleWorlds.GauntletUI.UIContext.Initialize()

at TaleWorlds.MountAndBlade.Launcher.Library.StandaloneUIDomain.Update()

at TaleWorlds.TwoDimension.Standalone.WindowsFramework.MessageLoop()

at TaleWorlds.TwoDimension.Standalone.WindowsFramework.Start()

at TaleWorlds.MountAndBlade.Launcher.Library.Program.Main(String[] args)

submitted by /u/Just-a-Titan
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