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I am the army, skyler!!!!

https://preview.redd.it/o0bygi3c051d1.png?width=1299&format=png&auto=webp&s=f86c1a5f0faee68b7b957aae561b261c134b9ab9 350 vs 800 guys and get 100 kills alone :D submitted by /u/Kindly-Assistance-80 [link] [comments]

Combat AI in Bannerlord.

Is there anything concrete on this? Probably not.

However, I have a few hopes/needs/wants for BL AI and I'm curious what y'all think/feel.

1) Formations AI needs to be part of the base game. No more messy charges for fucks sake.

2) Different types of enemies should have different battle strategies, straight up. First in the sense that its okay to have a band of 8 looters charge recklessly, but actual armies lead by lords should behave like armies.

Further more there should, imho, be some cultural variations between strategies that reflect their different strengths. 1257ad, the mod, did Horse Archer AI well and horse-archer factions should have something similar.

Maybe the empire forms 3 battle lines versus a single mass-line/shield wall that northern cultures might favor? Its not like EVERYTHING needs to be distinct but I strongly feel there needs to be a behavioral distinction between foes. Fighting Aersai and Vlandians should FEEL different.

3) More individuality. I get this is probably a technical challenge & needs to be balanced by the amount of units on the field and reasonable processor expectations.

That said: I'm sure many of you notice that if you flank a mob in Warband the rear of the mob barely turns to face you as you cut down men with their backs to you. Having the rear-AI be capable of recognizing that and basically just turning to face you would be really nice.

4) Please please let the AI use archers/ranged in volleys. If you could get the AI to hold fire until certain ranges and things like that not only would they be more challenging with the same set of resources but it'd add a lot of cool, intense, moments to battles.



Submitted January 21, 2018 at 12:58PM by ComradeFresco http://ift.tt/2DnwOLQ

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