Skip to main content

I am the army, skyler!!!!

https://preview.redd.it/o0bygi3c051d1.png?width=1299&format=png&auto=webp&s=f86c1a5f0faee68b7b957aae561b261c134b9ab9 350 vs 800 guys and get 100 kills alone :D submitted by /u/Kindly-Assistance-80 [link] [comments]

Did a quick calculation of Taleworld's burn rate for a different thread to see when they MUST release M&B:II

TLDR: TaleWorlds has (very roughly) 3-4 years to release Mount & Blade Bannerlord: II before they burn through their funding.


Here's the back of the envelope calculation:

Lets assume TaleWorlds was perfectly efficient and used up all their previous funding in order to release Mount & Blade: Warband

TaleWorlds sold roughly 6-7million copies of Mount and Blade Warband on Steam at $19 (We'll say 6.5M). That's an initial revenue of:

  • $123,500,000 EBT which is not bad at all. Steam takes 30% so now they have:

  • $86,450,000 EBT which is still not bad.

But keep in mind that there is tax on that. The corporate tax rate in Turkey according to KPMG has averaged about 22% over the past couple of years so lets use that. Now they have:

  • $67,431,000

Amortizing that over the 8 years since its release you get:

  • $8,428,875 / year

which is a pretty average revenue for a medium sized company. TaleWorlds has 102 employees as of 2016. Now not all of these are devs but for the sake of easy calculation lets assume they are. The average salary for a developer is $86,000 but Tale Worlds is a small studio and in Turkey not the US so the salary would be lower, likely around $50,000. So in just wage expenses they have:

  • $5,100,000 so subtracting that from their revenue that leaves:

  • $3,328,875 /year

The benchmark Travel and other Expenses (T&E) for a company with a revenue just under $100M is roughly $700,000. Now this could be lower since a game development firm wouldn't have high travel expenses, but it could be higher since they would have higher "other" expense for hardware and server costs. Assuming they have no outside venture capital funding (which their statements seem to indicate, otherwise they would have deadlines to meet) that brings us to:

$2,628,875/year

But all of this is assuming they release this year. If they take longer that funding is spread out over a greater span of time. So here's the lay down of how much their financing/year changes over time based on how many years since 2010 they are still in development:

  • 8 years: $2,628,875/year

  • 9 years: $1,692,333/year

  • 10 years: $943,100/year

  • 11 years: $330,090/year

  • 12 years: $-180,750/year

So from this very rough calculation they have 3-4 more years (2021) to put the game out until they burn through their funding.

I want to note that this is the pessimistic estimate, not the optimistic estimate. So they probably have more funding and lower expenses giving them a year or two more. Anyways, Expect Mount & Blade: II by 2021 at the latest or never Also they seem to be a lot further along in development than having 3-4 years left. So in other words. Expect the game soon, and don't worry about them going out of business before its complete.


Here is a neater layout of the math. I have an excel file but not sure how to share it (if people wanted to play around with it).

Copies Sold...........................6,500,000.00

Price/copy......................................$19.00

Initial Rev........................$123,500,000.00

Steam Take away...............................30%

After Steam.......................$86,450,000.00

Turkish Tax Rate .................................22%

Remaining Funding............ $67,431,000.00

Years in Development..............................8

Funding/year.......................$8,428,875.00

Employees ........................................102

wage......................................$50,000.00

total wage exp....................$5,100,000.00

Minus wage exp..................$3,328,875.00

T&E.....................................$700,000.00

2018 Budget......................$2,628,875.00



Submitted February 23, 2018 at 08:52PM by avaslash http://ift.tt/2sPbfDd

Comments

Popular posts from this blog

ERROR - Could not load merged xml file correctly: ItemsError: Object reference not set to an instance of an obect.

Reinstalled the game recently and have been getting the error message above. I'm able to launch the game but once I click on "new game" it crashes and shows error. I have some mods download and have checked to make sure they're updated to the current version. I've also made sure to unblock all dll files. Any suggestions would be great thanks. submitted by /u/leopaldo [link] [comments]

TaleWorlds Forums

Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf

Old Realms mod crash

Hi everyone I've been trying to get the Old Realms mod to work the last couple of hours. I changed my bannerlord patch to match mod (1.6.2). Everytime I try to boot it up, it reaches the "Old Realms" loading screen for a couple of seconds, then crashes.. I really want to get this to work, anybody who can help? :D Submitted October 09, 2021 at 10:45AM by molly1111 https://ift.tt/30b37xX