I mean the moment I earn a new town one of its settlements go up in flames. I dont want to march 500-1000 soldiers around just to scare of or even engage a bunch of 90-100 raiders. Plus i even have to chase them. Is there a way to make your companion in charge of anti-raiding? submitted by /u/IntelligentChoice778 [link] [comments]
I keep getting the below crash. Two different saves, one within a couple days of start, the other 350 days into the game. Crash repeats despite efforts to shake up the seed of events. Trying to figure what is causing it, or what specifically is fucking up so maybe i can have a better idea of what to try. Any help is of course appreciated.
- at TaleWorlds.CampaignSystem.Settlements.Locations.Location.GetLocationCharacter(Hero hero)
- at TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.GetLocationCharacterOfHero(Hero hero)
- at TaleWorlds.CampaignSystem.CampaignBehaviors.HeroAgentSpawnCampaignBehavior.OnGovernorChanged(Town town, Hero oldGovernor, Hero newGovernor)
- at TaleWorlds.CampaignSystem.MbEvent`3.InvokeList(EventHandlerRec`3 list, T1 t1, T2 t2, T3 t3)
- at TaleWorlds.CampaignSystem.CampaignEvents.OnGovernorChanged(Town fortification, Hero oldGovernor, Hero newGovernor)
- at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnGovernorChanged(Town fortification, Hero oldGovernor, Hero newGovernor)
- at TaleWorlds.CampaignSystem.Actions.ChangeGovernorAction.ApplyInternal(Town fortification, Hero governor)
- at TaleWorlds.CampaignSystem.CampaignBehaviors.ClanVariablesCampaignBehavior.UpdateGovernorsOfClan(Clan clan)
- at TaleWorlds.CampaignSystem.CampaignBehaviors.ClanVariablesCampaignBehavior.DailyTickClan(Clan clan)
- at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
- at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickClan(Clan clan)
- at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan)
- at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
- at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
- at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
- at TaleWorlds.CampaignSystem.Campaign.Tick()
- at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
- at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
- at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
- at TaleWorlds.Core.Game.OnTick(Single dt)
- at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
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