I wont even ask taleworlds, so modders, I'm begging you. Fix this. Here are my issues (some of these are just the stealth system in general) :
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You should be able to break out whoever you want, not just one person. I mean... why wouldnt you, if youre already going to the trouble of getting in there. Maybe have a specific guard you have to kill to "get a key".
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I see absolutely no point in the whole "contact" thing.. we have tools to get a guard away from the dungeon door... why not just sneak through the town and the dungeon? If anyone should be able to be bribed its the gate guard(s)
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After you get the prisoner, some guards will spawn by doors and just.... stand there... staring at the door...forever.... Like I guess they want you to have to fight openly but it just feels really dumb
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Throwing rocks. First of all, it feels absolutely terrible, but that may be on me for a low throwing skill, not sure if that changes as you improve. But my main issue with rocks is the range for distractions feels really inconsistent. Seems like sometimes I will draw in an enemy from 15km away and sometimes i could plug someones ear with one and they wouldnt notice. The distraction duration is also pretty short imo but thats obviously up for debate.
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Why am I starting in some random little room half way through the dungeon with no visible entrance from the outside?
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