Currently, as it is in Bannerlord, fiefs, even towns, provide quite subpar income to any player, especially compared to smithing or just selling battle loot. And that's even without factoring in the costs of the garrison; any decent garrison is going to eat away at a big chunk, if not all or more of the town's income, depending on it's prosperity. It just doesn't feel like much of a reward to have a town, or especially a castle right now. Also, there just isn't much to do with fiefs as of now. Of course, I don't want Bannerlord to become some sort of basebuilder or the Simslord or something like that, but we work so hard and so long in the playthrough to get all the way to being a lord and owning these cool castles and towns. I personally would like for there to be more ways to interact with the fiefs we currently own in-game. Just as an example, give more unique flavor events that occur when we enter or wait in towns; maybe things like disputes that need medi...