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Showing posts with the label Game Tips

Beta Mod Release - Hold the Line: Infantry AI - No more moshpit

Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...

Beta Mod Release - Hold the Line: Infantry AI - No more moshpit

Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...

Best version for mods?

Been ages since I've played. Probably a month after war sails and I wanna get back into it but I'm unsure of which version to use. I'll obviously have all the required ones like modlib, harmony etc but besides that not sure. I enjoyed 1259 ad continued last time but not sure how it is development wise and what other overhauls/total conversion mods to look into. I'd like to have to have diplomacy, character creation(if it's still needed), hot butter, rmb if possible but not required etc What's the best version to currently use and besides 1259,empires of Europe and realm of thrones, any other good ones? I tried the samurai one at launch and had weird bugs with it mainly everyone being white for some reason submitted by /u/Lizpy6688 [link] [comments]

How it feels to finally finish conquering Calradia, after 30+ years in game:

Spending so long, just to finally finish it. Bringing peace, justice, prosperity, and security to the continent. Finishing your conquest after years of war tearing the continent apart. The satisfaction it brings when I complete a campaign is unparalleled. submitted by /u/InteractionPresent66 [link] [comments]

Cavalry *are* Bugged - Video evidence

submitted by /u/BrotherBokane [link] [comments]

I bet ya'll can't guess what my next playthrough is about

submitted by /u/no_username_man [link] [comments]

Mod recommendations

Hello all, I currently have the diplomacy mod installed but that's about it. I tried several others including Homestead and Troop Editor but the latter two gave me nothing but issues. What other mods do you recommend for enhancing your playthroughs? I see improved garrisons a lot but have not tried it yet. Any recommendations are welcome. Thank you! submitted by /u/Unable-Ambition467 [link] [comments]

How to win (nearly) every defensive siege

After over 12000 hours and after having married Rhagea in my last 321 playthroughs, I have finalized the ultimate guide to survive nearly every defensive siege. Of my last 3 sieges I have lost zero, which should give you an idea of how OP this strategy is. Step Zero engineer.gif Step One fire catapults. just... fire catapults. if you're thinking "maybe a ballista this time", no, fire catapult there is a world where people don't use fire catapults and another world where people use fire catapults. statistically, the world where people use fire catapults has on average 3% additional grain production. also, fire catapults won't cheat on you Step Two when fire catapult break or enemy too close, throw pots Step Three have four stacks of throwing axes. throwing axes are good. they're friends. they're heavy, but they'll never betray you Step Four Reach 300 Throwing, Atletics and Engineering and laugh Thank you for coming to my TED talk subm...

DLSS 5 looks amazing! That too on a 4060 card using artem's guide. (Swipe for full pics)

It was pretty easy to install too, can't believe i haven't used it yet on any game. No fps drops yet either, though i have read it's supposed to drop. Will check that when in a battle, since it can be toggled on and off. I always thought dlss was just for increasing performance and it decreased visual quality so never even thought about it. Apparently dlss5 does the opposite. The guide for it, and his mods, all are highly recommended- https://www.patreon.com/ArtemOfficial/posts/bannerlord-dlss-168162955 submitted by /u/Ambitious_Wolf_3116 [link] [comments]

Aftermath of a 3k vs. 20k man siege defense

AY, MINE OWN SWEET HEIR, THEY HATH SLAIN HIM! NOW I DO BELLOW IN MOURNFUL LAMENT! 😭😭🥀🥀 submitted by /u/00Fity [link] [comments]

Playing as a bandit, need some ideas

So I started a playthrough as bandit, I'm doing pretty well because I am clan tier 2, I have 98 troops (most of them sea raiders and mountain bandits chivalry, and I set the limit at 100 troops, but Im thinking of taking it down to 70-75). I find raiding villages useless because of how low the reward is, villagers are just not worth the time that it takes to chase them down and they don't give enough money (600-1400) most of the time. So I have ressorted to attacking caravans, specially on the rocky pass that connects Omor and Balgard (vanilla). But lately I haven't seen enough caravans, and the other choke point I know is Ortysia - Quyas. So I'm here asking for a bit of knowledge from any fellow looter that happens to know where to ambush caravans. Also, do you recommend reducing my group to about 50 units, all of them chivalry? I could be way faster that way. submitted by /u/no_username_man [link] [comments]

Future King of the Pirate 👑👑👑

submitted by /u/Alucianary [link] [comments]

Parties only recruit from one village?

Currently playing as a vassal of Battania and we literally have only one village. Every party leader is currently there, waiting for recruits. Why aren't they just recruiting in other towns bound to other factions? Is there a mod to change this? Playing in beta, last stand scenario. submitted by /u/saenokda [link] [comments]

The age old competition

I’ve played this game since it was first playable. Alchyla is the powerhouse producer you’ve all been searching for. She’s put out 5 kids so far and she’s only 23. I’ll never choose another wife off the rip. Godspeed, fellow noids. submitted by /u/BudgetBucket [link] [comments]

Which mods are accessible to me ?

I bought bannerlord from Microsoft store for $6 and its been great experience in vanilla gameplay , have already spent 210hr now i want to try mods . I looked some mods and found tales of the age of men tempting as a lotr fan but to my surprise it has listed there that it wont work with xbox game pass version now i dont know what to do , am I stuck with vanilla only bannerlord or there are some total conversion mods available for me . submitted by /u/KING_SHAZAN [link] [comments]

Reoccurring crash

For I think the 6th play through now, I’ve been hit with the same crash. It’s usually about 60 hours into a new sandbox play though . I’ll click on the clan button and the game crashes. I don’t get a crash report from betterexception Window, so I’ve had a hard time narrowing it down. I’m playing on 1.48 with about 20 mods, including AI Influence, RBM, Death is Highly Likely, Detailed Character Creation, Party Size Reunited, Retinues and Harvest & Production. Has anyone else encountered this crash? And if so, did you ever find a solution? submitted by /u/millerpsc [link] [comments]

This game needs real AI, not a deterministic/fixed algorithm for war logic. Or the war logic should be a bit more intelligent.

Northern Empire took Vladiv Castle. Skipping Tyal and Uriksakla Castle is fine. But sieging Sibir is an obvious bad move cause this town is so far away from the center of Northern Empire. There is no way it can be defended in the long run if Northern Empire ever faces two wars, one with either Western or Southern Kingdom and the other with Stergia. Using only proximity to border (measured in some unnatural way) and the strength of a town's defense as the criteria for a siege is obviously a suboptimal war strategy in many cases. submitted by /u/hau4300 [link] [comments]