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Showing posts with the label game news

What are the best Vanilla+ bannerlod mods?

Really just the title, I'm looking for a more dynamic experience which improves on some of the less flushed out aspects of the game. However, there are a few specific changes I would like: - is there a mod that improves high tier armour/slows down combat? I'm talking about doubling/tripling the armour of high tier units to make battles take longer, not the RBM depth of reworks. I just want longer battles so strategy has more of an impact - is there a mod that improves spears without going all the way to RBM where pikes kill everything? Just something that makes pikes/spears a legit counter to cavalry - is there a mod that makes cavalry charges more devastating? - is there a mod that makes high tier troops significantly more expensive, trying to replicate a more historical army system where lords have a small elite retinue then recruit levies for a given campaign - any AI improvement mods which stop archers being able to wipe armies 4x their size whilst doing barely anythi...

Anyone else notice how badly voice-acted the bandit bosses are?

So I was playing a lot of BL these days and noticed that the bandit bosses during hideout raids are kinda badly voiceovered. The steppe bandit boss in particular is hilariously bad: Passive-aggressively: You. (full stop) Unprofessional v/o, seemingly reading: You've cut quite a swath trough my men der... Trying to sound dramatic: ...dam youuu. Then, surprisingly well-acted: Let's settle this one on one. I don't know who did the v\o, but it's so bad, it's good! The sea raider boss is a bit better, though still somehow lacking. The forest bandit boss doesn't even have a v\o, or at least it never plays out for me. Don't know about the other bandit types. I wanted to post a video to showcase this, but I don't think one actually exists, not with the v\o, at any rate (couldn't find one). Submitted January 17, 2024 at 11:26PM by CheezeCrostata https://ift.tt/tzpsPvX

Tried RPing as an Iltanlar warrior, it went badly

Ok, so for those who don't know, the Iltanlar were a people related to the Khergits. However, instead of being steppe nomads, they actually lived in the mountains. They used to inhabit the area around Mt.Iltan, so basically the territory between Tial and Baltakhand, at least if the flavour text is anything to go by. Ultimately, they got assimilated by the Khergits and the larger Khuzait horde. For this RP I created a Khuzait dude named Khomar, of clan Unggun, who specialized in athletics, archery, one-handed, and polearm. No mounted specialization, since you can't ride horses in the mountains, at least, not efficiently. So I started out. Spawned near Makeb, as all sandbox Khuzait characters do (I really wish we could spawn in a random town of our culture in sandbox). Immediately found a Khuzait thief companion in the tavern. Set out toward Baltakhand, recruiting villagers and fighting bandits. Well, I don't know about you, but I actually suck as an infantry unit. I don...

Shokuho Mod Progress Unveiled: Embark on a breathtaking journey through feudal Japan in Mount & Blade: Bannerlord! Experience naval and fire mechanics, indulge in post-battle looting, and unleash raiding prowess. This mod redefines Bannerlord with stunning visuals and captivating gameplay. Enjoy!

https://youtu.be/f6PvuIr7GoA?si=nx9ZPdhRluW-bSJD Submitted January 13, 2024 at 11:32PM by GoldenSmurf2001 https://ift.tt/Gf6SWcC

Is Swadia really that bad?

I hear a lot of criticism towards them and it was my character's birth kingdom and then went to Kindom of Rhodoks. The Swadia were actually the first to have their kingdom taken out of existence in my game. Are Swadia actually that bad? Submitted January 12, 2024 at 09:18PM by turnerpike20 https://ift.tt/AhLu4nY