Some of the castles in this game are so profoundly poorly designed that it almost seems like they are deliberately designed to favour attackers. I can buy the idea that some cities could have bad defenses to accomadate the organic growth of the town or whatever, but the idea that a castle, something built from the ground up to be a defensible strong point, would be so profoundly awful, is just a fucking absurdity I just got Melion castle and had to defend it against what should have been an easy siege defence and holy shit it it ever fucking awful. Not only does it have terrible defensible choke points, but the choke points it does have are seemingly deliberately cluttered with obstructions and full on buildings for reasons i cant really understand so you cant even actually use them. This castle is straight up a liability to the point where it would probably b3 better to fight the battle in the field Im genuinely confused as to what the design philosophy is for castles in this this g...
So, I think it's pretty safe to say that the majority of us here are going to buy (and hopefully enjoy) Bannerlord the second it comes out, regardless of how dated it looks or feels (which, to be fair, doesn't look half bad). Unfortunately, the same can't be said for the general population- most people buy a game because it looks good/fun and cutting edge, and I think we're reaching the point where that it becoming less and less the case as time goes on. The game is based on an engine that is at least 6 years old at this point, even if it has had improvements over time, and it's starting to show. This makes me worried that if they don't get the game out soon, it will just be too far behind current games to be "new and exciting" any more in comparison like it would have been a year or two back. tl;dr: The game is starting to look and feel outdated compared to modern AAA games- general public may not appreciate it like we do. Submitted April 30, 20...