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Crafted weapon bug after loading

Hi, I just encountered this bug. After loading the game my crafted weapons have very small or zero stats. Javelins, 2h swords, 1h swords, polearms, all of them. I've been playing with mods for a long time, but now was the 1st time it happened to me. I saw some posts about this, but haven't found any solution for this. No game fixes, no mods. Do you have any idea how to prevent this bug, or what causes it? Any workarounds? submitted by /u/tothacka [link] [comments]

Capturing X enemies of a certain type is an awful quest

I can't tell my soldiers to try to take a particular type of soldier alive -- only all or nothing. If I tell them to just use blunt, then my troops are at an extreme disadvantage. If I don't, then it's a crapshoot.

Ignoring that, it's a separate, crappier crapshoot to see if I can even find an enemy army I can take on, and when I find one, I need to hope it has the rank and kind that I need.

But the most infuriating thing is when I am sent to capture spearmen and trained spearmen won't do. Apparently knowing which end of the stick to poke into the enemy makes them too good to trade away. Damn I wish I could just hand over any kind of troop. Or maybe I could just buy that troop from a ransom broker.

Above all, it pisses me off that I lose face for declining this type of quest in the first place. I can't tell my king, "with respect, I am a soldier, not a manhunter" or "fetch quests can burn in hell."



Submitted December 28, 2018 at 01:13AM by FlipChicken http://bit.ly/2VgGbpR

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