Hey guys, fellow PS5 player here. Been playing this game on and off since release and with more and more games being able to bring mods wo console I was wondering how the mod situation works on PC. I know a lot about gaming but not so much about the intricacies of modding. Are games like arma reforger minecraft or tabs only able to run mods on console because of some sort of workshop or integration? Are mods I see for bannerlord some kind of unintegrated code modification? Can we ever expect there to be modding for M&B on console? I've been seeing so many awesome mods on PC but with the price hikes in the market upgrading simply isnt possible for me and I also really love how the game runs on the PS5 Pro so far. This also is a chance for me to learn more about how modding works so don't hesitate to give long explanations and answers. submitted by /u/Financial-Bite-3262 [link] [comments]
I am trying to make combat against ai more fun and challenging without installing mods that change too many things for my taste. I have had success modifying some parameters that I saw in the combat_parameters.xml and managed_core_parameters.xml to make spamming enemies less broken (now you can't attack so quick after being blocked by an enemy, forcing you to actually defend yourself.) Now I want to make shields fun. I changed "ShieldCorrectSideBlockDamageMultiplier" from 0.70 to 0.10 so you get very little shield damage when blocking on the right side, as a reward. But at the same time, I want to make shields weaker, so they can be broken with ~4 hits when you don't block on the right direction. Can someone tell me which parameter can I change to make them weaker against melee weapons? But not against ranged weapons, because the "ShieldCorrectSideBlockDamageMultiplier" doesn't work against ranged so it would be annoying. submitted by /u...