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Deserters have completely taken over Oristocorys! 1.6k in total just spiraling around the village for days.

It would be cool if they could end up organizing and taking over a castle. Deserters are mainly high-level troops and could easily overpower the nearby isolated castle with like 400 random troops total. submitted by /u/Zacchhh [link] [comments]
Recent posts

I’m doing a samurai inspired playthrough and could use some input

For context, I am gonna be playing as a master swordsman Khuzait on foot - focusing on two handed, bows and smithing. Obviously they aren’t japanese, but I think their armor looks the closest. Also the Darkhans kinda fit the aesthetic. Important! For roleplay/background purposes he doesn’t want to use horse archers and cowardly tactics – so I will be focusing a lot on Darkhans and the foot archers. What other units from other factions/minor factions could I utilize to make it not so samey and more varied - while keeping the samurai vibe? Has anyone done anything similar to my samurai-idea? submitted by /u/Ok-Gur-3340 [link] [comments]

Twas a valliant defeat but the horse kissers had too many

i also opted not to cheese it, so i went out in the open. submitted by /u/Unlucky-Bus-3024 [link] [comments]

Vlandians are so nice

They let me out of captivity to welcome my baby into this world, even if it lasted 20 seconds. submitted by /u/JoyArk [link] [comments]

A question

Hey guys, I am considering reinstalling mb bannerlord after long time and I am not up to date with all the mods. Actually I have no idea what’s going on at all with bannerlord. On warband i used to play prophesy of pendor and I want know if there is any mod that equally good for bannerlord? Thanks ❤️🫶 submitted by /u/Efficient_Finding297 [link] [comments]

Bug: parties led by clan members are unable to defend villages against raids, even if they significantly outnumber the raiders

The new change to parties makes it so you can prevent them from joining armies/sailing, which essentially traps them on the island to patrol endlessly, which is exactly what I want. They do a pretty good job of eliminating Looters but I've noticed that when some fool crosses the ocean to raid one of my villages, my clan parties will wait outside the battle and not interfere with the raid. All 3 groups (all 120+ troops) traveled to the village being raided but were "waiting for ally parties to defend," even though a single one of them could win, let alone all 3. It feels so nice to actually be able to force the AI to patrol/defend, but please let them actually stop an ongoing raid! submitted by /u/Zacchhh [link] [comments]

Bug: Parties led by clan members won't/can't protect villages during raids, even if they outnumber the raiders significantly.

I took control of the Nord island and have 3 of my family members patrolling my villages while I sail the high seas. The new change to parties makes it so you can prevent them from joining armies/sailing, which essentially traps them on the island to patrol endlessly, which is exactly what I want. They do a pretty good job of eliminating Looters but I've noticed that when some fool crosses the ocean to raid one of my villages, my clan parties will wait outside the battle and not interfere with the raid. All 3 groups (all 120+ troops) traveled to the village being raided but were "waiting for ally parties to defend," even though a single one of them could win, let alone all 3. It feels so nice to actually be able to force the AI to patrol/defend, but please let them actually stop an ongoing raid! submitted by /u/Zacchhh [link] [comments]