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Dumbfounded

The 1.4.15 update, as i understand it with my limited knowledge, nerfed cavalry in AI vs AI battles, so Khuzaits and Vlandians, in this playthrough, haven't steam rolled anyone. But to think Caladog could get those dirty tree fuckers to actually push to the western sea is mind boggling to me. Even Husn Fulq has stayed Aserai this whole time. I think the change they made makes the game more unpredictable, and more interesting in the long run. Really like this update so far TW, thank you. Now just unfuck smithing stamina so I dont take a whole ass year to get 20 levels and I'd be truly thankful. submitted by /u/RamshackleHunt22 [link] [comments]
Recent posts

So here's my idea for something to expand the "endgame": Continental Invasions and Campaigns.

Once you reach a certain year or your faction grows to a certain point, the map every few years gets invaded from factions outside Calradia in the form of giant groups of migrating armies. In the first wave they are too big for most factions to deal with, but after each successful siege or when cohesion falls apart, the army splits up into two, halving each time until they reach 400-500ish size. The first invasion of each one triggers a quest which let's you travel to the land they came from, where your mission is to find out why the migrations are happening and how to gain the ability to predict them, stop them before they reach Calradia or maybe even end them completely. Migrating armies have no special penalties except the normal culture debuff, but *you* have penalties in their region. Increased food consumption, morale cap, no one trusts you and to trade with settlements, your faction either have to own them or you have to do quests etc to increase relations with them first....

Questions about Warsails perk interactions land vs sea

The new mariner perks seem likely to only work in sea battles, but what about the old perks on the sea? If I put a companion in charge of a boat, do their captain perks apply to all the units on that boat? Some sea perks apply on land, specifically governor perks, do any others? Where do my non-assigned companions go in sea battles? I see them get kills, so they are presumably on a boat, but what determines which boat they go on? Can I put all my companions in one boat (aside from taking just one boat)? Is there a way to assign a companion to the ballista? For boat captains, do boatswain and shipmaster have any bearing on how they drive the boat? As in, will they be more effective when given the skirmish command if they have higher boatswain or shipmaster skill? Will they be more likely to use a ship's ram? Any good info dumps or youtubers with hyper focused details about Warsails mechanics? submitted by /u/fredlosthishead [link] [comments]

HEL0P NEEDED with game crashing

Hi all. I've been playing Bannerlord pretty much from it's beginnings on and off and pretty much always with some amount of mods installed, and never really had any issues. Now I've decided to return to bannerlord after the War Sails dlc. I've installed the 1.4.5 and 1.2.5(warsails) versions and modded the game with a guide from the video - The ONLY Modlist You Need for Bannerlord (50 Mods, 100% Stable) by Strat Gaming Guides. I haven't installed all the mods from the guide but installed some of my own. Needless to say first few attempts to lunch the game were unsuccsessful. In the beginning the game wouldn't load at all, after removing some mods I was able to get into the campaign map but was running into the issue of game crashing during the dialogues (Turns out the issue was the Family Matters mod). I was happy when I've sorted out those crashes and was hoping I'd be able to play normally, but it turns out the game now crashes when trying to enter t...

Is there some canon or game design rationale for why wanderer skills are so bad

It seems like they double downed on this where most wanderers feel like jacks of all trades and masters of none. That would be fine in a game with plentiful points, but they are often spread so thin and so badly that I rarely see these guys level up. Only the most focused wanderers make progress in stuff like medicine and scouting, but I sorta need them to participate in combat, partially to level. It's not a big deal as I use character reload now and move the points around, but it's strange to me that someone would go through the pain of learning throwing, polearm, one handed, crossbow, bow, and 2 handed when you can only carry so much and when I meet them they have a single rusty one handed weapon. But really, maybe there's a reason for this in a gameplay sense that I just don't understand. What's the deal? submitted by /u/syd_fishes [link] [comments]