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I dont understand how so many castles can be so poorly designed

Some of the castles in this game are so profoundly poorly designed that it almost seems like they are deliberately designed to favour attackers. I can buy the idea that some cities could have bad defenses to accomadate the organic growth of the town or whatever, but the idea that a castle, something built from the ground up to be a defensible strong point, would be so profoundly awful, is just a fucking absurdity I just got Melion castle and had to defend it against what should have been an easy siege defence and holy shit it it ever fucking awful. Not only does it have terrible defensible choke points, but the choke points it does have are seemingly deliberately cluttered with obstructions and full on buildings for reasons i cant really understand so you cant even actually use them. This castle is straight up a liability to the point where it would probably b3 better to fight the battle in the field Im genuinely confused as to what the design philosophy is for castles in this this g...
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Vanilla Xbox Nord - fun suggestions

So I gave in to buying Bannerlord after they removed from game pass. The game is very much a love hate relationship, nothing else seems to hit that spot. The updates the last year has given me more faith in the developers. Managed to order it cheaper on Amazon if anyone was having the same issue. One day I will convert to pc and finally have mods. Anyone got any ideas on how to keep my nord run fun? I’m really trying to avoid getting into that tedious kingdom/vassal never ending war. I’m currently thinking I’ll take a rebelled town near the nords when one pops ups, then just start a war with aserai and valandians as a clan and keep going by boat to raid and shit. Hopefully weakening them so much I might be able to take them as an independent clan. I’d appreciate some of your fun ideas for vanilla console. Would be cool to eventually form a kingdom and just create companion clans, marrying of my family to them, and instead of expanding just hold down our area till we are strong. Bit of ...

Better Battle Planning Mod?

Hey guys im looking for a mod that has a more indepth planning phase for my battles. For example i want a Specific Troop in my frontline and secondary lines etc etc. I know there already a thing for separating thing but id like it to be more specific submitted by /u/multaz [link] [comments]

Deserters have completely taken over Oristocorys! 1.6k in total just spiraling around the village for days.

It would be cool if they could end up organizing and taking over a castle. Deserters are mainly high-level troops and could easily overpower the nearby isolated castle with like 400 random troops total. submitted by /u/Zacchhh [link] [comments]

I’m doing a samurai inspired playthrough and could use some input

For context, I am gonna be playing as a master swordsman Khuzait on foot - focusing on two handed, bows and smithing. Obviously they aren’t japanese, but I think their armor looks the closest. Also the Darkhans kinda fit the aesthetic. Important! For roleplay/background purposes he doesn’t want to use horse archers and cowardly tactics – so I will be focusing a lot on Darkhans and the foot archers. What other units from other factions/minor factions could I utilize to make it not so samey and more varied - while keeping the samurai vibe? Has anyone done anything similar to my samurai-idea? submitted by /u/Ok-Gur-3340 [link] [comments]

Twas a valliant defeat but the horse kissers had too many

i also opted not to cheese it, so i went out in the open. submitted by /u/Unlucky-Bus-3024 [link] [comments]