It would be cool to have a system where you could change your party's campaign movement pace. There could be some kind of fatigue system, where traveling at a faster pace drains party fatigue, and traveling at a slower pace or staying put recharges it. If you run out of fatigue, your party would be fixed at the slowest pace until fatigue regenerates. Traveling at a faster pace reduces map visibility, traveling at a slower pace increases it. It would be perfect for all kinds of niche scenarios, where you're in a foot race against a hostile party that you're chasing, or that's chasing you. submitted by /u/lexicon_riot [link] [comments]