I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I don't mean simple NPCs, I mean a few other characters in the game that are controlled by the AI, yet function the same as the player, such as starting from nothing, being able to recruit any soldier, taking their own quests, swearing fealty to a faction, etc. They wouldn't follow the rules of NPC Lords, the would follow the rules of the player.
Submitted August 07, 2018 at 09:33PM by Deathcon1337 https://ift.tt/2ATcxkA
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