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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Switched my favourite equipment - again

So, I picked up Warband again and used to go the slaver route, but this time with a bow instead of a crossbow. Oh, the joy of having 68 Khergit arrows and a warbow!

Melee weapon of choice was the iron mace, in order to get more captives. Being mounted, I had a good time...

But I did not get rich. I also suffered at the hands of many a lord, despite having power strike/draw at 7 and 200+ weapon skill archery/two-handed.

So, being the clever chap I am, I figured that my equipment is wrong/does not suit the playstyle I am doing.

Since equipment is the single most determining factor in WB for battle effectiveness in my opinion (Interesting Idea: Doing a run with no personal battle skills raised, only relying on party skills) - something had to give way.

So, I thought to myself: Maybe the iron mace is not so good, I should use a onehanded/shield combo. Enter the Elite Scimitar and the knightly heater shield (I had one on hande).

Big improvement. Somehow it almost felt like the mouse movement was more directly translated into strikes - like I was actually wielding a lighter weapon.

I got me some 30 manhunters to keep taking prisoners and suddenly the money came in!

Next thing I am looking at my trusty warbow. Good thing, nice damage, but slow. I do not want to skill past PD 7 to get a mastercraft warbow, but then I found a mastercraft strong bow - Oh, the pure joy of it! 28 dmg, 95 speed, usable with PD 7 and price tag under 7000 denars. Now, I am a one-man killing machine, putting out arrows like there's no tomorrow, headshotting dozens of enemies before they can close with my army. I do know that the masterwork warbow has more power, but my experience is that quicker firing results in more dead bodies.

So, everything fine now, right?

NO!

I was wrong all the time! Iron mace, elite scimitar or even the bastard swords I used in earlier runs - all pale in comparison to the Slaughtermaster 3000tm - the great long axe, the Ender of Things, the Widowmaker, the Foechoppa, the Skulltaker!

Honestly, using this thing in twohanded mode from horseback solves all my mounted melee problems - Mameluks fall before me, infantry dies in scores, I can even break shields from the comfortable cushion of my saddle! None can stand before me and live!

That baby has the reach to make killing people a leisure activity, the highest choppy death dealing amount of damage and it swings fast enough to not be a nuisance.

It works from horseback and in sieges. Even the animation of swinging a 5 foot shafted axe looks awesome! Why is this baby not coded as standard equipment for everybody?



Submitted August 31, 2018 at 06:13AM by MrZauberelefant https://ift.tt/2wuckzu

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