Skip to main content

Mid tier armor just looks cooler

submitted by /u/deathgrinderallat [link] [comments]

A theory on Calradian linguistic history

Linguistics and history are two of my strongest interests. I thought it'd be fun to puzzle out the language families of Calradia. I can't make images on my phone so I wrote it all out. I'm sure at least part of it is wrong.

The Mountain languages are inspired by Slavic and consist of Sturgian and Vaegir.

The Northern languages are pseudo-Germanic and come from Nordland. Vlandian is the tongue spoken by the adventures who first conquered western Calradia. It eventually evolved into Swadian, which over the centuries fractured into a Swadian proper and Rhodok dialect/descendant. Old Nord was the language of those who were left behind by the ancestral Vlandians and evolved into modern Nord. Old Nord greatly influenced Sturgian and formed the basis of the Skolderbroda dialect.

The Calradic family consists of the Latin-like Calradic and Celtic-based Battanian languages, which are loosely related.

The Forest family is the smallest and oldest. It's inspired by Finno-Uralic and is spoken only by the Sons of the Forest during the fall of the Empire.

The Nahasan family is basically Semitic with a system of triliteral roots. It consists of Aserai, its Jawwal nomad dialect, and the modern Sarranid.

The nomadic clans of the Grass Sea speak basically the same common Turco-Mongol inspired tongue with their own tribal dialects. The Khuzait, Arkit, and Nachaghan are each independent branches. The Khergit subfamily is larger and consists of Old Khergit, its ultraconservative sister Karakhergit, and its modern form.



Submitted August 27, 2018 at 12:16AM by PlentyArtichoke https://ift.tt/2P6Sgdu

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...

Optimal weapons in Smithing (Forging): a second, deeper (?), look - Blades/Heads + Guards/Banners and Accessories. Bit of a letdown

Hello everyone.It’s been one month since part 1 was released (This one https://www.reddit.com/r/Bannerlord/comments/12yqhq5/optimal_weapons_in_smithing_forging_a_first_look/ ).I’m here posting again to go forwards in the established direction from part 1.There will be a TL;DR section at the end. A little recap is in order: last time we crafted every single possible weapon in Bannerlord, but ignoring guards, pommels, grips, accessories (From now on, "Parts 2/3/4")... and only switched between different blades/heads ("Parts 1"), which I expected to determine the overall worth of the item much more than the other parts (This proved to be the case, according to today's data).Furthermore, there were no changes in size at all, so all components were crafted only in standard size. Again, I've updated the Google drive folder I've been using up until now. It contains a series of screenshots detailing the weapon's name (Which in turn is a combination of the...

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...