It would be good if they made it so that the character develops physical (str/agi) and mental (int/cha) skills separately, from different point pools. So the player would f.e. get 1 point to spent on physical, and one on mental skills. That would be a bit more sensible.
It would also be more fun. One of the things I disliked in Warband is you can either make a strong warrior character with utterly shit utility, or make a utility character who has to sit in the background while the army does most of the fighting.
So instead of having to choose warrior/utility the player would choose what kind of warrior(strong warrior, agile archer), and what kind of utility they want (intelligence-based with tactics, medical skills and so on or charisma based with high leadership, persuasion etc.) and get to play both in the same playthrough.
Submitted December 17, 2018 at 12:27PM by DiscombobulatedLoc https://ift.tt/2PJCyVM
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