In Warband you would allocate troops to formations on your party screen. You could put individual troops in formation 1,2, 3 etc. In bannerlord it feels cumbersome having to do it in the battle deployment screen using the sliders. Is there a way to change this? submitted by /u/FingersToKeyboard [link] [comments]
With early access drawing ever closer I´m seeing some people confused with the features of Bannerlord. Because of this, I thought it could be helpful to those people to compile a list of known features that will either be included in early access or added later. Feel free to contribute if you see some missing.
Here are 20 features I know of (and can remember) in no particular order.
- Six unique factions.
- The Khuzait Khanate - Based on the Mongols
- The Sturgians - Based on the Kievan Rus
- The Empire - Based on the Byzantine Empire
- The Aserai - Based on various pre-Islamic Arab tribes
- The Battanians - Based on Celts and Picts
- The Vlandians - Based on the Normans
- Everyone can die whether it be from aging, being killed in combat or being executed (Kings, lords, and companions). This feature can be turned off if the player doesn´t want it.
- You can have children that you will play as when your character dies.
- Massively improved sieges (Siege weapons, better AI and multiple stages).
- Officially supports up to 1000 AI battles (Will probably be able to increase the number with a battle sizer mod).
- Craftable weapons.
- Campaign map 3 times larger than the one in Warband.
- Companions can be placed as governors in fiefs to provide additional bonuses.
- Crime.
- A realistic economy that you can use for your own gain or abuse to hurt your enemy.
- AI is beholden (largely) to the same rules as the player (See point above for an example of how you can utilize this).
- More extensive character creation (Both visually and in terms of RPG elements).
- Better moddability (fewer features hardcoded).
- Multiplayer (Co-op is not confirmed nor denied).
- Better overall combat AI and campaign map AI.
- Formations.
- Deeper more meaningful politics. Influence is a "currency" that can be used to engage in said politics.
- Unique board games for each faction!
- Clans within factions mean there will be internal politics (power struggles etc).
- Separate slots for civilian clothing and soldier clothing.
Submitted February 12, 2020 at 06:07AM by henriksen97 https://ift.tt/31PwnXz
Comments
Post a Comment