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What should I do here?

I’m a vasal with the Khuzaits and I feel like the AI is not doing me any favors. We were at war with Sturgia and the Aserai at the same time which was a nightmare because everyone was running north and south. Not at war with Sturgia anymore but as soon as we made peace with them Monchug went and declared war with the western empire. I have 15 fiefs and they all border the western empire. So while every place I own is getting attacked Monchug and all the other assholes have been fighting over Shibal Zumr Castle. One side takes it and back and forth so most of the army is over there. And I’m in the same situation over at Onica castle. I own it but they take it and then I take it back. No one is getting anywhere. I want to go on the offensive and take Zeonica but I just don’t have enough people and I don’t think I can get anymore. Any tips for this stalemate? And where do all their troops keep coming from? They keep coming with 1100 troop armies and I keep destroying them, shouldn’t the...

Bannerlord feature list

With early access drawing ever closer I´m seeing some people confused with the features of Bannerlord. Because of this, I thought it could be helpful to those people to compile a list of known features that will either be included in early access or added later. Feel free to contribute if you see some missing.

Here are 20 features I know of (and can remember) in no particular order.

  1. Six unique factions.
    1. The Khuzait Khanate - Based on the Mongols
    2. The Sturgians - Based on the Kievan Rus
    3. The Empire - Based on the Byzantine Empire
    4. The Aserai - Based on various pre-Islamic Arab tribes
    5. The Battanians - Based on Celts and Picts
    6. The Vlandians - Based on the Normans
  2. Everyone can die whether it be from aging, being killed in combat or being executed (Kings, lords, and companions). This feature can be turned off if the player doesn´t want it.
  3. You can have children that you will play as when your character dies.
  4. Massively improved sieges (Siege weapons, better AI and multiple stages).
  5. Officially supports up to 1000 AI battles (Will probably be able to increase the number with a battle sizer mod).
  6. Craftable weapons.
  7. Campaign map 3 times larger than the one in Warband.
  8. Companions can be placed as governors in fiefs to provide additional bonuses.
  9. Crime.
  10. A realistic economy that you can use for your own gain or abuse to hurt your enemy.
  11. AI is beholden (largely) to the same rules as the player (See point above for an example of how you can utilize this).
  12. More extensive character creation (Both visually and in terms of RPG elements).
  13. Better moddability (fewer features hardcoded).
  14. Multiplayer (Co-op is not confirmed nor denied).
  15. Better overall combat AI and campaign map AI.
  16. Formations.
  17. Deeper more meaningful politics. Influence is a "currency" that can be used to engage in said politics.
  18. Unique board games for each faction!
  19. Clans within factions mean there will be internal politics (power struggles etc).
  20. Separate slots for civilian clothing and soldier clothing.


Submitted February 12, 2020 at 06:07AM by henriksen97 https://ift.tt/31PwnXz

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