Skip to main content

NAH he's not sneaky with this...

submitted by /u/Expert_Highway683 [link] [comments]

Figured why MB heavy cavalry is op.

Mount e Blade is famous for heavy cavalry being OP, with many mods "fixing" it by limiting the amount of heavy cavalry (for example many mods use "realistic" recruiting where only nobility is cavalry), or by enhancing other troops.

Vanilla MB has Swadia often dominating the entire map too for example.

I was reading about roman heavy cavalry, that were basically tanks, the rider had literally zero exposed areas except eyes, and horse was armoured too, sometimes even the eyes of the horse were mostly armoured.

And found out that one fundamental game mechanic missing from MB that creates the imbalance: fatigue.

The reason romans put heavy cavalry in their auxiliary army (instead of joining the "legions"), and the reason although it was clearly overpowered in many senses, many countries didn't relied on it, wasn't the cost or rarity, it was that the heavily armoured horses would overheat, the heavy cavalry was useful for charging and causing massive damage, but they sucked at long term engagements, and if flanked by skirmishers they were in trouble. Strange as it sounds, although each individual in a heavy cavalry unit was a tank, the only use for heavy cavalry was offensive: breaking apart infantary shield walls, or charging while under arrow fire.

Thus the fix in MB is simple, add a stamina bar, and have it decrease whenever you reach top speed (otherwise moving your formation on start of battle would suck a lot), and the decrease should go faster the more armoured whoever is doing the running (Foot soldier, or mount).

No more OP swadians... they can keep their cool cavalry, but 100% cavalry armies aren't viable anymore, needing infantary to charge after the cavalry break enemy formation.



Submitted August 10, 2018 at 12:28PM by OrSpeeder https://ift.tt/2nt7zBo

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...

Optimal weapons in Smithing (Forging): a second, deeper (?), look - Blades/Heads + Guards/Banners and Accessories. Bit of a letdown

Hello everyone.It’s been one month since part 1 was released (This one https://www.reddit.com/r/Bannerlord/comments/12yqhq5/optimal_weapons_in_smithing_forging_a_first_look/ ).I’m here posting again to go forwards in the established direction from part 1.There will be a TL;DR section at the end. A little recap is in order: last time we crafted every single possible weapon in Bannerlord, but ignoring guards, pommels, grips, accessories (From now on, "Parts 2/3/4")... and only switched between different blades/heads ("Parts 1"), which I expected to determine the overall worth of the item much more than the other parts (This proved to be the case, according to today's data).Furthermore, there were no changes in size at all, so all components were crafted only in standard size. Again, I've updated the Google drive folder I've been using up until now. It contains a series of screenshots detailing the weapon's name (Which in turn is a combination of the...

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...