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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Gamescom 2018 - Megathread

It's that time of the year again! Taleworlds is heading to Gamescom to show off more of Bannerlord, and this is the central hub for discussion of it. Gamescom runs from August 21st - 25th, and it is unsure which day Taleworlds will post official footage.

The focus of this year seems to be the campaign. A 30 minute playable demo will be available to Gamescom attendants, alongside whatever Taleworlds chooses to present to the public themselves. Players are allowed to record their own footage, so expect plenty of gameplay to be seen. It has been stated a release date will not be present.

If you are someone attending and recording your gameplay, feel free to post it on the sub. The let's play rule will be much more flexible in regards to this content.

For the rest of us, Keep your discussion about the event in here. Some other threads will be allowed if they warrant their own topic, but for the most part talking should be kept to here.

Bannerlord Gamescom Teaser



Submitted August 21, 2018 at 01:00AM by SuicidalCake https://ift.tt/2OOZFhx

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