I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
One of the best things in Warband for me was to see people smash each others skulls in a castle or battlefield of my own design, and then trying to balance the scene so no team has too great advantage.
Also, even if they won't fully implement that feature, it literally can't be worse than Warbands Edit Mode, so that's great too.
Not to mention potential for singleplayer building features, but I'm not counting on any at this point.
Submitted August 23, 2018 at 08:38AM by H__D https://ift.tt/2wfIiyw
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