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Beta Mod Release - Hold the Line: Infantry AI - No more moshpit

Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...

How strong should you be before you try to conquer Calderia?

So the soon release of Bannerlord has inspired me to finally actually try World Conquest in Warband, and I'm wondering how strong I should make my character before I start? By strong I mean not just physically, but how much income and money should I have? How large an army should I be able to field? How much (if any?) right to rule should I need, and most importantly, where should I start?

As of now, I have productive enterprise in about 2/3 of all the cities on the map, a treasury of about 10K, I can field an army of about 100, and I have a measly 12 right to rule. To help me get around I have allies with 7 in pathfinding and spotting, I have Jeremus with 7 in all healing skills, and another ally with 6 in engineering.

I'm not trying to brag at all, because honestly all these things seem really low to me. I've love to have maybe 10 in pathfinding, and the ability to raise an army as large as Harlaus, but I don't know how long I need to grind in order to get there.

My plan for starting would be to take Wercheg from the Nords, since it's on a peninsula and seems easily defendable. Then work to take the rest of the northern Nord lands from there, but I'm open to anyone's suggestions about better places

The final thing I'm worried about is that last time I tried this, I found the people who I handed fiefs to bailed and joined other factions with depressing regularity. I read in a thread here that your lords opinion drops when you hand someone else a fief, and that you actually need to conquer somewhat slowly so that this malus has time to drop and you can hand fiefs at a constant rate without having too many defections. So finally does anyone have any suggestions about how once I have my empire up and running, what sort of rate of conquest I should have, and how fast I should be handing out fiefs to prevent defections?



Submitted October 22, 2019 at 05:21AM by Augustus-- https://ift.tt/32A9kQc

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