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300k per day mercenary contracts

I’m in a bit of an odd situation in my Realm of Thrones campaign and I’m trying to figure out whether this is a bug or a mod conflict. I joined Myr as a mercenary and have been building up a lot of influence by fighting battles and donating prisoners. I’m now sitting at almost 2,700 influence, and I’m getting around 300k gold per day from it. At first, I thought this might just be some kind of massive influence-to-gold conversion, but the problem is that my influence barely decreases. I’m only losing around 20 influence per day. When I hover over my influence, it shows something like: -550 influence — converted into gold +530 influence — positive modifier/refund So I’m effectively losing only ~20 influence per day while still receiving the full amount of gold from the -550 influence conversion. The result is that I’m making 300k+ gold every day. I’ve made around 10 million gold from a single war with Dorne, which obviously seems completely unintended. I’m assuming this is eithe...

For Bannerlord's EA, let's remember what Lord Armagan said on Gamescom 2019.

"Bannerlord's EA won't be like other games. If we had even pushed bit more, we could had announced the game as a finished product, but this time we would have needed to cut many features we would have added to the game or rushed many other things to release the game quickly.

For us to work more productively, EA will let us work on things we want more freely, so we can have more care on the new features we want to add as using our time more productive. In the end, it will also benefit the players aswell. Majorly it will feel like a full game rather than a beta, we will have to give our extra effort to keep the game stabilized."

Those were the things from a Turkish interview in Gamescom 2019. He said many other things, but these were the major important things to me and I combined his sentences here in a summary. No any extra things he didn't say. Even the full games like Ghost Recon Breakpoint, Battlefield V have shown how much a game can be broken when they were supposed to be a full product. This is not an excuse for Bannerlord to be a broken game, but I am pointing that that's even an issue for AAA titles. I'll be optimistic and have faith in TaleWorlds and I do believe they are trying their best to bring a beautiful game to us.

It'll also let modders to work on the game a lot earlier and we may have the big, long waited mods already almost there when Bannerlord is being released. I am sure they will delay the game bit, but if I am not mistaken Armagan once said they want to keep the game in EA for a year.

Also for those wondering why it took so long? Even a big company like Bethesda still couldn't come up with a new engine for their major titles like Elder Scrolls or Fallout games. It took more than a damn decade for Infinity Ward to upgrade their engine properly and for an indie dev like TaleWorlds? Ofc it took some time..



Submitted February 20, 2020 at 05:32AM by Bruce_VVayne https://ift.tt/2V3wcH3

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