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What "wrong"-cultural armours do you guys wear when playing a different culture?

I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...

For Bannerlord's EA, let's remember what Lord Armagan said on Gamescom 2019.

"Bannerlord's EA won't be like other games. If we had even pushed bit more, we could had announced the game as a finished product, but this time we would have needed to cut many features we would have added to the game or rushed many other things to release the game quickly.

For us to work more productively, EA will let us work on things we want more freely, so we can have more care on the new features we want to add as using our time more productive. In the end, it will also benefit the players aswell. Majorly it will feel like a full game rather than a beta, we will have to give our extra effort to keep the game stabilized."

Those were the things from a Turkish interview in Gamescom 2019. He said many other things, but these were the major important things to me and I combined his sentences here in a summary. No any extra things he didn't say. Even the full games like Ghost Recon Breakpoint, Battlefield V have shown how much a game can be broken when they were supposed to be a full product. This is not an excuse for Bannerlord to be a broken game, but I am pointing that that's even an issue for AAA titles. I'll be optimistic and have faith in TaleWorlds and I do believe they are trying their best to bring a beautiful game to us.

It'll also let modders to work on the game a lot earlier and we may have the big, long waited mods already almost there when Bannerlord is being released. I am sure they will delay the game bit, but if I am not mistaken Armagan once said they want to keep the game in EA for a year.

Also for those wondering why it took so long? Even a big company like Bethesda still couldn't come up with a new engine for their major titles like Elder Scrolls or Fallout games. It took more than a damn decade for Infinity Ward to upgrade their engine properly and for an indie dev like TaleWorlds? Ofc it took some time..



Submitted February 20, 2020 at 05:32AM by Bruce_VVayne https://ift.tt/2V3wcH3

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