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WHY ISN'T THERE A MESSENGER/COURIER SYSTEM?!

Genuinely. I want to find this guy, I have to trek across the entire goddamn map to find him because he seems to know how to teleport. ​ If anyone from the devs are reading this, here's my suggestions: ​ When a courier comes to you, add an extra promt asking us if wed like to hire the courier. ​ In taverns, add a courier that we can hire for a sum. ​ Or, use other nobles or people. ​ So, here's what I mean by that last point. When you want to recruit a clan and make if a vassal, you must ask the clan leader to join you. If you try to ask anyone else in tje clan, they defer you to the leader. Well, what if when we do that, we could tell the person to deliver a message to the leader next they see them. ​ Also, this could make declaring war more immersive and thrilling. Because now they could make it so you need to hire a courier to declare war on someone. So, if it takes several days to send the message, you could send the cour...

Faction Balance in Bannerlord

I have spent a few afternoons of playtime in the Multiplayer Beta since I received my invitation a few weeks ago and have made a few observations about faction power relative to one another in a multiplayer context.

In Captain mode, for example, it seems that Battania has difficulty when facing off against factions with access to heavily armored infantry and good shields such as Vlandia, Sturgia, and the Empire. Battania vs. Battania matches seem to favor the side with a higher saturation of ranged units, as most of the cavalry and infantry offerings of Battania are poorly armored and have small shields or no shields at all. This makes them vulnerable to all types of ranged fire and contributes to their lack of staying power in melee engagements. In my experience, Battania's elite infantry selection, Oathsworn, get chopped to bits when pitted against the elite infantry of the factions I mentioned earlier. While it's obvious that Battania's strength is its ranged capability, I find that it lacks the tools to go up against the more resilient factions, especially considering that the infantry and cavalry of other factions are better suited to taking and holding the flags that you need to win Captain mode. The Khuzait Khanate also seems to struggle against these matchups.

I'm curious to see how the different factions perform against one another in a singleplayer campaign. I'm sure certain factions will be more effective in certain scenarios like sieges or open-field battles. Perhaps certain factions will more easily acquire and maintain their elite troops to account for their inferiority to the troops of other factions.

How do you feel about faction balance in the multiplayer beta and the implications this has for singleplayer gameplay?



Submitted March 13, 2020 at 10:26AM by The_Pubenbarber https://ift.tt/3aYSbDP

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