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Is there a mod that changes the formation system to the one from Warband?

In Warband you would allocate troops to formations on your party screen. You could put individual troops in formation 1,2, 3 etc. In bannerlord it feels cumbersome having to do it in the battle deployment screen using the sliders. Is there a way to change this? submitted by /u/FingersToKeyboard [link] [comments]

Bannerlord Early Access - Patch e1.2.1 & Beta Hotfix

Greetings, Peasants.

CURRENT MAINLINE PATCH: e1.2.1

CURRENT BETA BRANCH: e1.3.0

Welcome to the patch thread, we make these threads to save us another pin space for other things.

Link to Thread I

Link to Thread II

Link to Thread III

Link to Thread IV

Link to Thread V

Link to Thread VI

Link to Thread VII

Link to Thread VIII

Link to Thread IX

Link to Thread X

Link to Thread XI

Patch 1.2.1 - 26-04-2020

Patch 1.2.0 - 24-04-2020

Patch 1.1.2 - 20-04-2020

Patch 1.1.1 - 17-04-2020

Patch 1.1.0 - 16-04-2020

Patch 1.0.11 - 13-04-2020

Patch 1.0.10 - 10-04-2020

Patch e1.0.9 - 09-04-2020

Patch e1.0.8 - 08-04-2020

Patch e1.0.7 - 07-04-2020

Patch e1.0.6 - 06-04-2020

Patch e1.0.5 - 04-04-2020

Patch e1.0.4 - 03-04-2020

Patch e1.0.3 - 02-04-2020

Patch e1.0.2 - 01-04-2020

Patch e1.0.1 - 31-03-2020

Taleworlds forum bug reporting thread

Mount and Blade Discord

Patch Notes

Main

Versions

Native: e1.2.0

SandboxCore: e1.2.1

Sandbox: e1.2.1

Storymode: e1.2.1

CustomBattle: e1.2.1

-The multiplayer matchmaker now prioritises pairing parties of 6 players with other parties of 6 players. If a party of 6 people cannot be placed in a match for 3 minutes, they are paired with other parties.

Beta

Versions

Native: e1.3.0

SandboxCore: e1.3.0

Sandbox: e1.3.0

Storymode: e1.3.0

CustomBattle: e1.3.0

-Influence gain per troop donated to an allied garrison (same kingdom, different clan) was decreased by 60%.

-The bug that caused besieged settlements to sally out even though they were weaker than attackers was fixed.

-Some item consumption (fur, horse, sumpter horse) boosts town prosperity. This effect was decreased by a factor of 10. (+1 is now +0.1)

-Prosperity bonus of the aqueduct was halved.

-Starving effect of missing foods for the garrisons was decreased.

-Fixed a bug that caused problems with recruiting prisoners from defeated parties.

-Fixed stationary villager parties and caravans for new games. We will continue to work on existing savegames.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/



Submitted April 25, 2020 at 07:19PM by Arthanias https://ift.tt/3cLBhZX

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