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Are Naute just better Legionary now ? I think they are and Legionaries need a buff

I have been testing quite a bit Naute vs Legionaries as I want to make a Infantry playthrough with Empire only units and I noticed Legionaries are just ass now. Naute even with worse armor just outperform and that even in battles where they are outnumbered and/or fight mixed armies against t5/t4 with archers and cav. Really was surprised by how good the Naute are compared to Legionaries or other infantry from other factions. submitted by /u/KolkanCova [link] [comments]

Bannerlord Early Access - Patch e1.2.1 & Beta Hotfix

Greetings, Peasants.

CURRENT MAINLINE PATCH: e1.2.1

CURRENT BETA BRANCH: e1.3.0

Welcome to the patch thread, we make these threads to save us another pin space for other things.

Link to Thread I

Link to Thread II

Link to Thread III

Link to Thread IV

Link to Thread V

Link to Thread VI

Link to Thread VII

Link to Thread VIII

Link to Thread IX

Link to Thread X

Link to Thread XI

Patch 1.2.1 - 26-04-2020

Patch 1.2.0 - 24-04-2020

Patch 1.1.2 - 20-04-2020

Patch 1.1.1 - 17-04-2020

Patch 1.1.0 - 16-04-2020

Patch 1.0.11 - 13-04-2020

Patch 1.0.10 - 10-04-2020

Patch e1.0.9 - 09-04-2020

Patch e1.0.8 - 08-04-2020

Patch e1.0.7 - 07-04-2020

Patch e1.0.6 - 06-04-2020

Patch e1.0.5 - 04-04-2020

Patch e1.0.4 - 03-04-2020

Patch e1.0.3 - 02-04-2020

Patch e1.0.2 - 01-04-2020

Patch e1.0.1 - 31-03-2020

Taleworlds forum bug reporting thread

Mount and Blade Discord

Patch Notes

Main

Versions

Native: e1.2.0

SandboxCore: e1.2.1

Sandbox: e1.2.1

Storymode: e1.2.1

CustomBattle: e1.2.1

-The multiplayer matchmaker now prioritises pairing parties of 6 players with other parties of 6 players. If a party of 6 people cannot be placed in a match for 3 minutes, they are paired with other parties.

Beta

Versions

Native: e1.3.0

SandboxCore: e1.3.0

Sandbox: e1.3.0

Storymode: e1.3.0

CustomBattle: e1.3.0

-Influence gain per troop donated to an allied garrison (same kingdom, different clan) was decreased by 60%.

-The bug that caused besieged settlements to sally out even though they were weaker than attackers was fixed.

-Some item consumption (fur, horse, sumpter horse) boosts town prosperity. This effect was decreased by a factor of 10. (+1 is now +0.1)

-Prosperity bonus of the aqueduct was halved.

-Starving effect of missing foods for the garrisons was decreased.

-Fixed a bug that caused problems with recruiting prisoners from defeated parties.

-Fixed stationary villager parties and caravans for new games. We will continue to work on existing savegames.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/



Submitted April 25, 2020 at 07:19PM by Arthanias https://ift.tt/3cLBhZX

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Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf

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