I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Do you think it would be reasonable for lords who do not wish to fight you to have to negotiate the way the player does?
If I encounter a lord who begs me not to attack him while he's raiding my villages or laying siege to my castle and I let him go he'll go right back to what he's doing.
If you want to get a lord to not fight you you have to pay them off and agree to a parole which has one term: don't attack my faction for 10 days.
It doesn't make much sense logically the way it is but it would probably make small to medium sized wars a bit too easy...
Submitted April 27, 2020 at 01:28PM by Parsley_Sage https://ift.tt/3eYlmtt
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