I recently saw a mod for this game that adds conversational ai to the game, even letting quests be started among other things. This got me thinking if maybe this is a good thing to integrate in these kinds of sandbox rpgs where there isn't a fixed story or moving voicelines. It could add some immersion and personal stakes if officially integrated and fully fleshed out. I kind of like the idea, what do you think? submitted by /u/Busy-Blacksmith5898 [link] [comments]
Do you think it would be reasonable for lords who do not wish to fight you to have to negotiate the way the player does?
If I encounter a lord who begs me not to attack him while he's raiding my villages or laying siege to my castle and I let him go he'll go right back to what he's doing.
If you want to get a lord to not fight you you have to pay them off and agree to a parole which has one term: don't attack my faction for 10 days.
It doesn't make much sense logically the way it is but it would probably make small to medium sized wars a bit too easy...
Submitted April 27, 2020 at 01:28PM by Parsley_Sage https://ift.tt/3eYlmtt
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