I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
My new kingdom has 10-12 clans, all with nice fiefs, 3-4 of them rly influential (not inc mine). They do a good job if we go 1v1, they clean up castles and stuff (never raid? How to make them?). But when we are double triple teamed i always have to defend/siege 5-6 times with like 700 men no more. I like combat, but my kingdom is at 21000 strength, i like my vassals to do more.
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