I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
![]() |
Hey everyone, just wrapped up a tactical battle that I thought you all would appreciate. I put a smaller force of Aserai cavalry and archers against a full-on Vlandian army of knights and infantry. It was a test of skill versus brute force, and the desert winds definitely played a part! Curious what you guys think-if you were leading the Vlandians, what would your strategy be to counter the Aserai's speed? [link] [comments] |

Comments
Post a Comment