Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...
When they catch you, they meet you face to face and make threatening messages along the lines of "I wonna break yer legs, noice and slough", or "I vil drink from you skahl!"
Yet, the battle starts with two parties far apart, as if the bandits take several steps backward to give the enemy a chance to develop his/her formation. This is what I still don't understand. It would be intuitive if such battles started with the enemies close to the player character - especially if their campaign personality is set to 'sadistic'.
Submitted August 19, 2018 at 02:25AM by StubbornWaffle https://ift.tt/2L5MWEX
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