Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...
Judging by the latest dev blog, where they showed off the in-game info menu. Everything from troop trees to characters, traits, action/subfaction affiliations and everything else seems to be completed. They actually revealed several new features without even referencing them, just by showing the screens ("nord" and other new cultures, lords leading bandit armies) and also revealed a troop tree for one of the factions.
Given that we've already seen the combat system in action, and even a bit of the campaign, and now we see the the data that ties the whole world together, it makes me feel like the game is close (max 1y) to release.
Submitted August 09, 2018 at 03:14PM by DoodieDialogueDeputy https://ift.tt/2AUIQiU
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