Skip to main content

What "wrong"-cultural armours do you guys wear when playing a different culture?

I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...

Is there a way to take a castle without exploiting the game?

Hi all,

so I am playing this game on the hardest difficulty possible (so yes the AI can take me out like its nothing just by a stroke of bad luck). I have an army 110 men (I am focusing on charisma and leadership, I have no idea how you guys farm renown in any meaningful quantities), most of these (80%) are max upgraded units (we are talking mameluks, swadian knights...). Now I wanted to try taking on a castle of the Veigrs. I attack a castle with a garrison of "only" 120 (Its strange in the real world the besieging army would normally outnumber the besiegers and the point of fortifications was to serve as a force multiplier so you would have to have a small number of men there, but I digress...).

I test this a few times and my men get fully slaughtered each time. Ok so now I look at how people do it on the internet. These are the strategies I discovered, all very exploity or at-least implicative of games limitations:

  1. set the battle size to 30 (mine is at 1000) and attack with a small but elite army
  2. get a bunch of archers and kill the defenders on the walls, run out of arrows retreat, rinse and repeat
  3. be a one man army, take out the archers but hiding under the wall and picking them off and then get a weapon with long range and if possible block ignore and pick the guys on the ramparts
  4. some combination of 2 and 3 and then position your archers on the walls while they spawn
  5. become a vassal get 500 men or so trough vassals while being a marshall (this is the only legit way I see right now)

Am I missing something?



Submitted January 22, 2019 at 01:54PM by De_Noir http://bit.ly/2FRP2cq

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...