M&B nearly caused me to flunk college, but now I'm as aspiring solo-dev and I made a game for fans of the genre
Like many of you guys, I probably played way too much of M&B when I was younger, instead of focusing on my study. Somehow I managed graduate, but years later I wasn't happy with my career as a scientist. A voice kept on nagging away, telling me to chase my dreams of being a gamedev before I become a miserable middle-aged old man.
I didn't know how to code, but I did it anyway, I quit my research career and embark on a new learning journey. A few games to learn later, today I am about to release my huge project on Steam, Nomads of the Fallen Star.
It's a sci-fi post-apoc dynamic open-world, focused on intelligent emergent gameplay and turn-based squad-RPG. The core is a deep economic simulation that responds to player actions or inaction to affect the gameworld. Factions will wage war, territory will be conquered. Militia warbands will roam, fueled by supplies of food, water and munitions.
All the while, resources flow from outposts to production centers in town through merchant caravans, trying their best to evade hostile gangs of raiders and xeno-predators on this alien world. I posted a longer example of the emergent gameplay on r/pcgaming for those interested.
But to keep this self-promo short (apologies, but its one of the better ways a broke solo-dev like me can reach gamers), from one huge fan of M&B to others, I made a game that I think you would thoroughly enjoy. Perhaps an entree as we all eagerly wait for the maincourse of M&B2: Bannerlord! Fingers crossed it will be releasing in 2019! :)
Submitted January 30, 2019 at 07:51PM by SilverforceG http://bit.ly/2SfAz0A
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