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WHY ISN'T THERE A MESSENGER/COURIER SYSTEM?!

Genuinely. I want to find this guy, I have to trek across the entire goddamn map to find him because he seems to know how to teleport. ​ If anyone from the devs are reading this, here's my suggestions: ​ When a courier comes to you, add an extra promt asking us if wed like to hire the courier. ​ In taverns, add a courier that we can hire for a sum. ​ Or, use other nobles or people. ​ So, here's what I mean by that last point. When you want to recruit a clan and make if a vassal, you must ask the clan leader to join you. If you try to ask anyone else in tje clan, they defer you to the leader. Well, what if when we do that, we could tell the person to deliver a message to the leader next they see them. ​ Also, this could make declaring war more immersive and thrilling. Because now they could make it so you need to hire a courier to declare war on someone. So, if it takes several days to send the message, you could send the cour...

Why does the game make you sacrifice fun for success?

At minimum difficulty, you can actually get yourself into the battle and make a difference. Combat makes up a huge part of the game. And then, once you've made a difference, once your health is low, you can pull back and direct your troops more tactically.

I then tried bumping up the difficulty, got into my first big fight, took a crossbow bolt to the head, was instantly incapacitated, and my huge army promptly lost all cohesion and was routed.

This happens on a statistical level, too. Why are we forced to give up personal power to put points in leadership or prisoner management?

I know I would be more successful if I didn't put very many - or any - points into combat skills, and instead maximized my party skills and leadership, and just rode around with a massive and cheap army. But at that point, why am I playing Warband and not Age of Empires? Why do I even have a player character, when its only purpose is to serve as a critical unit in a massive game of Regicide that none of the other players have to play?

Because somehow their armies continue to fight just fine after their leaders are taken out.


To make this not just complaining, are there any light mods that just tweak this? Maybe splitting the skills into personal and party, with separate skill point totals?



Submitted January 27, 2019 at 01:25AM by EndlessArgument http://bit.ly/2FPEI5D

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