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Crafted weapon bug after loading

Hi, I just encountered this bug. After loading the game my crafted weapons have very small or zero stats. Javelins, 2h swords, 1h swords, polearms, all of them. I've been playing with mods for a long time, but now was the 1st time it happened to me. I saw some posts about this, but haven't found any solution for this. No game fixes, no mods. Do you have any idea how to prevent this bug, or what causes it? Any workarounds? submitted by /u/tothacka [link] [comments]

One or two things that will make the Bannerlord better and realistic, bear with me

These are all my thoughts, not sure how you will all react but here it goes;

  1. You shouldn't be able to block every weapon with your one handed sword. For example, just like in real life, a one handed sword cannot stop a 2handed great axe that's swinging or a 2 handed Iron Mace for that matter since their weight just outmatches a mere one handed sword and their kinetic energy at a full swing is too much for a sword to actually stop them, real world physics. These type of weapons should have the same effect of a sledgehammer has in game, when used against one handed weapons. They should be able to crush blocks.
  2. (This one may actually effect the game balance very much, but nevertheless a thought) Spears in game should have a health bar similar to shields. Since their main body is made out of wood, it shouldn't really endure a hit from an axe that many times. It must break off after some time, and to counter that they should be way more fast than they are in Warband because they are not heavy at all and pretty mobile in real life.
  3. Strength should be in play while blocking, or something like stamina should be introduced because; for example a Swadian recruit shouldn't be able block an attack from a Nord Huscarl because unsurprisingly a Huscarl is much more powerful than a recruit. Again a chance of sledgehammer effect should be in place if the strength levels are too far apart from each other
  4. Army compositions Going into party screen and upgrading all the soldiers one by one is a pain in the ass (yeah i know about ctrl+left mouse click, but that's not what i mean) For example: You should be able to decide how many Swadian Knights you want in your army beforehand and then your soldiers should upgrade automatically until that limit is reached. If a have a party size of 100, I should be able to divide them like I want 50 Knight/30 Sharpshooter/20 Sergeant, and prioritize them according to my needs so when I have new soldiers they should automatically upgrade themselves to desired class until the quota is reached. Something like this should be implemented.
  5. Enemies trying to flee while they have zero chance of actually making it is always ridiculous to me, so there has to be a 'surrendering' animation sometimes where they drop their weapons and get on their knees once the battle is over. It shouldn't happen always, but sometimes.

And that's all.



Submitted March 10, 2019 at 05:21AM by tinyspeckinspace https://ift.tt/2XQi3M7

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