I started a new campaign for the first time since war sails released and I almost immediately noticed many quests were not generating. No transport merchants, caravan ambush, army of poachers, extortion by deserters, etc. only quests were gang leader. Thats when I noticed these quests weren’t spawning because they require certain persmaters like security < 50 or something (I made this value up) and almost every settlement in the game is sitting at or close to 100 security. It really makes the early game a slog and towns have no chance to rebel because security is too high. I think it’s mostly due to huge garrison sizes, did TW change something with town security or how many troops get donated to garrisons or something ? submitted by /u/Straight-eerie [link] [comments]
Who thinks it would be cool if Mount and Blade got a mod with dinosaurs in it? I would love to charge into battle with me and my army all riding dinosaur mounts. There also could be dinosaur packs roaming around the map. The herbivore dinosaur herds the player could hunt and the carnivorous dinosaur packs could be hostile to any other player/npc party that comes too close. The factions could all just be different tribes of people that specialize in using different types of dinos. Anyone think a mod like this would be a good idea?
Submitted March 30, 2019 at 10:31PM by Leviticus221 https://ift.tt/2YBIGox
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