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Is there a mod that changes the formation system to the one from Warband?

In Warband you would allocate troops to formations on your party screen. You could put individual troops in formation 1,2, 3 etc. In bannerlord it feels cumbersome having to do it in the battle deployment screen using the sliders. Is there a way to change this? submitted by /u/FingersToKeyboard [link] [comments]

AWOIAF Trading Quickstart Guide

Mainly making a post for my own reference, although I'd appreciate any input/feedback relating to this - or what I could improve.

I love trading in the game for RP Campaign - little backroom deals and coins hitting the right hands to make sure my trading empire comes out on top and anyone who doesn't like me ends up having a bad time. So this guide is set to go over the broad strokes of trading in the beginning - without going into specifics of character creation so as to apply to as many characters as possible. However, I still recommend increasing your Trade Skill to at least 3 to make this guide viable.

How to start The Five Kings can go screw themselves, so decline to get involved in their schemes in the opening missions. This means telling the Stark men you don't want to get involved and not going to pick up the raven that was shot down. This keeps you in everyone's good graces at the cost of a small renown hit. Your time to screw them all over will come - but not today.

Like many things in the world of capitalism, this plan starts out with incurring debt. You'll need a loan from the Iron Bank. Need is a strong word, but this will make it much faster and it's not a huge deal.

First, you need to get to Braavos. The Shipmaster in King's Landing can take you for 198, but it's only 168 from Maidenpool. (These prices are for 1 person - you'll be using these alot)

A good low-risk way to get this money is to buy Grain from the villages around the area - if the price is single-digits, grab it and sell it in a Kings Landing, Duskendale, or Maidenpool - or Storm's End if you've got the pathfinding/spotting to avoid them (but you can't outrun Robber Knights). These are insanely low-margins so the actual viability of that isn't great - so picking up a quick tavern bounty is also an option.

For the Tavern bounties, you can leave and re-enter the target village to "re-roll" the bounty target. If the target is in heavy armor, I recommend doing this - "Nervous Man" target is the best choice. Targets will always be in the same spot in the village. Bounties yield 300 stags each, just don't condemn it for being blood money when you cash in the quest. Sometimes I need to do a bounty multiple times for it to register correctly - which optimistically means "Free XP"

Once you get to Braavos, go to the Iron Bank and borrow approximately 2500 stags. (You will owe this amount + 20%)

Travel to White Harbor (186 stags) If the game just started and you didn't have to grind out the transportation costs to Braavos initially, the prices might be very high at White Harbor on furs (which you need) The ≈ 2300 stags you have are enough to protect against this.

If you have good movement speed, you can also hit 3 villages in The North to buy furs relatively safetly. These are: Broken Branch, Sheep's Head, and White Knife., I find these are normally around 30-90 stags each. Attempting to go to Respite, Last River, Weeping Water of Long Lake is in my opinion too dangerous - in fact, I often chose to not go to White Knife due to roving bandits.

Return to White Harbor and take the boat to Sisterton (only 30 stags) Unload what furs you can, but I stop if they start offering less than 350 stags each.

You should have several thousand stags at this point, depending on how many furs you sold. If you have more than 3 or 4 furs left after Sisterton, go to Dragonstone and sell the rest before continuing.

Travel to Pentos, buy them out of furs (If the price is high, don't worry - Pentos becomes a very good supplier for Furs after the first couple weeks. Travel to Lys, do the same. There's 2 villages on the island with Lys and it is safe to travel to them - their furs are rock bottom prices just like in the North.

Go back to Lys and travel to Weeping Town. Unload your inventory. (Should get 430+ each on the low end)

Once unloaded, head to Tyrosh. Do not buy furs in Tyrosh, the prices are oddly high for the amount of supply they have and unlike White Harbor, the prices don't go down in following weeks. Instead, there's a village on the same island as Tyrosh that sells them cheap. Afterwards, hop on the ferry and head over to the Essos Mainland. There's 4 villages of Myr on this peninsula, buy them out of furs. Afterwards, return back across the ferry to Tyrosh. Attempting to actually go to Myr - even though it is close - is almost suicide since you need to go through central Essos to walk there. If bandits are patrolling around the area, there's 2 castles you can spend the night in to help avoid them

From Tyrosh, head to Kings Landing sell what you can before the prices get too low, then hoof it over to Duskendale to sell the rest (here you can expect 490+ each) then take a ship to Dragonstone.

Sell your furs at Dragonstone, buy all Iron and Stone you can - you can also hit the village of Aegon's Rest on the same island as Dragonstone. I don't normally see a bunch of huge Iron and Stone hauls from Dragonstone, but they are nevertheless quite cheap (Under 50 stags each for Iron, often single-digit cost for Stone)

Go back to White Harbor, sell the Iron and Stone. (Iron for 400+ stone for 110+) Load up on furs, head back to Braavos. Give the Iron Bank their money back (approx 3000 stags), then fill up your inventory in Pentos (if it's not already) before unloading in Gulltown.

At the end of this, I had approximately 25000 stags and ZERO upkeep costs, enough to open an Ironworks in Duskendale. Go to the Inn, buy drinks for everyone who comes in, then enter the town and meet the Guild Master. Tell him you want to open a productive enterprise - specifically an Ironworks. Between the cost of the drinks at the Inn and the property, you'll be out 18500 stags and without micromanagement of the inventory, you'll get approximately 900 stags per week in income from it.

Trade Overview FURS:

Buy in:

*Northern Villages (Including Free Folk and Night's Watch)

*White Harbor

*Pentos

*Tyroshi Village

*Lys and Lys Villages

*Myr Villages

*Most Essos villages

Sell In:

*King's Landing

*Duskendale

*Dragonstone

*Gulltown

*Weeping Town

*Sisterton

IRON

Buy in:

*Westerlands Villages NOT around King's Landing

*Stony Sept

*Lannisport

*Kayce

*Iron Islands villages and towns

*Dragonstone

*Dragonstone Villages

Sell in:

*White Harbor

*Winterfell

*Barrowton

SALT:

Buy in:

*Riverrun

*Saltpans

*Lord Harroway's Town

*Fairmarket

*Riverlands Villages

Sell in:

*Pretty much everywhere else

POTTERY:

Through careful analysis, I've come to the conclusion that Pottery is terrible and should not be pursued.

Miscellaneous Notes

*I avoid using Salt to start as other guides have because the Riverlands and the King's Road is extremely dangerous. The Brotherhood Without Banners does not have enough patrols here to have a significant impact on bandits. Further if you are not at odds with the Westerlands, their lands are quite safe to travel except on their border with the Stormlands.

*There are no easy ways to connect the two fast-travel sections without walking, riding, or owning your own ship. This means if you are in Kings Landing and need to get to Lannisport, the only way is over land. This also means if you are in the Arbor, the boat will take you to Lordsport, but not Sunspear - even though it is actually slightly closer.

*Dorne is garbage for trading, unless you want slightly discounted wool or pottery (see "Pottery" above) and no particularly high "Buy" prices for anything. The Reach is also bad.

*Buy an Ironworks in Kayce, Lannisport, and Stoney Sept and instruct them to hold their inventories - you can make full hauls of tools every couple of weeks. It's lucrative and good for an emergency fund - but I haven't done enough logging of it to see if it's actually more profitable than letting it run automatically or enough so to justify the effort. (It definitely is not without heavy investment into the Trade skill)

*I like to build a settlement between King's Landing and Storm's End on the coast. It's a great place to drop off troops to cut down on quick travel costs or drop off a half-load of furs or iron for an emergency (saved me a few times)

*Tannery enterprise is never profitable



Submitted July 25, 2019 at 12:39AM by RaynWisp https://ift.tt/2Mbp2fd

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