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Those don't look like "Plains" to me.

So, I end up loading into a fight after reading the Auto Resolve where it says that the battle location takes place in the "Plains" as well as looking visually at where im located on the map with not a single tree in sight around me, and then i get a marsh surrounded by trees. Begs another question, if I would have auto resolved, would it have auto'd on that map I loaded into or would it have auto'd with a Plains modifier to cavalry/horse archer troops? submitted by /u/tjburke93123 [link] [comments]

Idea for new unit progression system.

Is there a way to chane the unit progression system into a more realistic one? What bothers me for the current one is that you are paying an npc 10 denars a week and after a week they get into the new level. So they have 10 denars saved and they get 500 denars on gear for the progression.

So my idea is, every soldier you recruit levels up while fighting and you create groups that make the units level in one way or another. Like infantry specs on athletics and cavalry on riding. Also every group has access to a gear chest where they pick their gear from.

And also depending on the units level and skill they are put in another group. Also all the gear they have is either looted or put by you for them to use. For one heavy infantry to have a mail coif you have to put it in the heavy inf gear chest, and also you could buy stacks of gear to a vendor to update your units, for example ''Buy 10 mail coifs for 4k'' and then take the stack and put it the heavy inf chest.

TLDR: unit proggress not based on tiers, based on their experience and your capability to gear them. Also the npcs gear cannot be used by you, its an stack that allows them to use one tier of armor or another.



Submitted November 24, 2019 at 06:54AM by Carlosdelsol https://ift.tt/2OIYG3S

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