Skip to main content

Tactics to win any battle with aserai as southern empire

Make a elite cataphract force of 50 than charge them to their horse division. Elite cataphracts are superior in all ways. Then, charge the horses on to the pikeman and archers then charge the soldiers and arrows. Dont forget that these has to be mostly legionaries. I hope my tips help. submitted by /u/Visible_Tax7920 [link] [comments]

Three Kingdoms mod (Interest Check)

Hello everyone,

I am in the process of doing a bunch of research and prep for a mod set during the Three Kingdoms period in China.

My aim is to be "Historically Accurate/Plausible up to and until the introduction of the player".

I don't have anything to show at the moment, but I'm competent with the Mod System and have made a mod before (see my hardcore combat submod for The Sword and the Axe), so this won't just be an idea thread that never gets off the ground. I figured I'd post here to let folks know and generate some discussion.

Specifically I have a question that I hope to get some feedback on:

  • What year should the mod be set at?

Currently I'm debating between 191 and 208 AD. As for why, 208 AD is when Chi Bi occurred, and is probably the most ideal place that could be described as the "start" of the Three Kingdoms proper. But yet I like 191 AD because of the amount of factions that can be implemented, and there are interesting individuals who are still alive at that time (Lu Bu, Dong Zhuo, Gongsun Zan, Yuan Shao, Taishi Ci, Sun Jian, etc.)

If you could kindly vote on my poll here, I'd appreciate it: https://www.strawpoll.me/18998431

If anyone has any other feedback, feel free to let me know. Additionally, if you are skilled at modding, eg. Scripting, 3D Modelling/Texturing, Scene Making, etc. and wish to help, please PM me (serious offers only).



Submitted November 26, 2019 at 05:18PM by Thegn_Ansgar https://ift.tt/2sfJ1l2

Comments

Popular posts from this blog

TaleWorlds Forums

Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf

Dickplomacy Reloaded!

Hello everyone! :D I just made a mod, it's called Dickplomacy Reloaded. Basically it adds the functionality that you would find in normal mods, such as Dynamic Troop Trees, Custom Troop Trees, Freelancer, Tournament Play Enhancements, Single Screen Character Creation, and Rubiks World Map into Dickplomacy. ^-^ It also doesn't require WSE, but you still need the older (exe) version of Warband that comes with Dickplomacy. (Though I haven't tested it with the newest version of Warband so it might work.) Also, if you do decide to download it, please ignore (DO NOT USE) the "content options" folder, it is legacy, and the mod is compiled from source with all features. (This mod includes source btw) https://www.nexusmods.com/mbwarband/mods/6243/?tab=description Also, I am hoping to support it in the future, i.e through content updates and bug fixes. I hope everyone likes it!! :D Submitted August 11, 2018 at 09:48PM by amazing_lily https://ift.tt/2KMd9rK

Bannerlord + ArtMoney. Who uses with?

Money -- no problem. Troops -- no problem. Attribute & Focus points -- no problem. Renown -- no problem. Inventory stuff (weapons, armor etc.), food, goods -- no problem. Even smithy stamina is no problem at all. But how do I can search and modify xp for upgrading my battle & other perks? For example: I want crossbow skill 250, what algorithm? Thanks. submitted by /u/kyiv [link] [comments]