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Tactics to win any battle with aserai as southern empire

Make a elite cataphract force of 50 than charge them to their horse division. Elite cataphracts are superior in all ways. Then, charge the horses on to the pikeman and archers then charge the soldiers and arrows. Dont forget that these has to be mostly legionaries. I hope my tips help. submitted by /u/Visible_Tax7920 [link] [comments]

Definitive Calradian Cities Tier List

The first city named in any given tier is the lowest in that tier, so those named first are on the border of being a tier lower, and those named last are on the verge of being a tier higher. I know a lot of tier lists have '+' and '-' tiers, but using different letters is just better. This tier list is great. Anyone who disagrees is probably a Sarranid whose time would be better spent washing sand out of his ass crack.

F Tier:

Ichamur: Objectively the shittiest city in warband. Enjoy a pathetic economy, bad location, drab aesthetic and, most importantly, getting assrammed by steppe bandits every time you step 2 feet outside the city gates. Oh, and being the first place conquered by the Vaegirs when they inevitably declare war. Just killed the steppe bandit camp? Don't worry, there will be a new infestation within 2 days. They are fast enough to run away if your party is strong, and fast enough to catch you if your party is weak. Just don't fucking rule this place, it's a shithole.

E Tier:

Barriyye: Very close to being F tier. Ruled by shithead Emir Atis, this place is literally in the least desirable location on the entire map. In the middle of nowhere, with nothing of value close by in any direction, and a handy sprinkling of desert bandits to boot. Where was the last town on your wandering coconut achievement? I bet it was Bariyye, even if you started Sarranids. If you are lord of this place you will break the ctrl and space buttons on your keyboard. Just steer clear.

D Tier:

Reyvadin: Godawful defensive position, especially for a capital. Sometimes I forget it's a vaegir city because it's under nord occupation for 99% of the game. Its economy isn't terrible, but is nothing to write home about. It is basically in the middle of open ground with only one tiny mountain to the left, pretty much free pickings for any army in the vicinity.

Dhirim: The one, the only, the reason for Count Clais's crippling depression: Dhirim. I don't need to tell anyone about the ever-present gangbang for control of this city due to its exposed, central location. The only reason it's this high is because its economy is actually surprisingly really strong in peacetime. Plus, it's one of only two cities that require a siege tower to conquer. Pretty useful.

Wercheg: Probably the only town in Warband that seems to exist outside the borders of its own faction. If by some miracle the Vaegirs actually take the advantage against the Nords, this town's position is godawful. Moderate sea raider problem, economy is meh due to major dependence on fish and salt. There are worse towns, but there are definitely better.

C Tier

Durquba/Ahmerrad: Basically interchangeable Sarranid cities. Not terrible, not great. Mountain range to the north but pretty exposed otherwise, average economy, mild desert bandit problem. Basically what you expect from running your standard city.

Curaw: Similar deal, unremarkable city. Nearby rivers give some defensive protection, but it's too close to Nord territory for comfort. Economy produces cheap iron and does reasonably. Some taiga bandit presence but it's manageable.

Khudan: Basically just a slightly better Curaw selling furs for cheap instead of iron. The reason it's higher on the list is because it's further from Nord territory, at the expense of being more exposed to Khergit sieges. This is not even close to a fair trade-off, however, as Nords are the best offensive siegers in the game, and Khergits are laughably shit in every aspect (not sorry).

Uxkhal: Still pretty vulnerable to foreign conquest due to Swadia's 85-front war at any given point in the game. However, it's positioned better than Dhirim and is similarly strong economically. P.S. build a wine press here.

B Tier:

Sargoth: Positioned reasonably, with the ocean to the north and a river making approach from the South difficult. No significant bandit problem and reasonable economic strength. The only reason it isn't higher is that when one approaches from vaegir territory in the east, there is a short and direct path straight to the city.

Halmar: Free real estate for the player. If we were taking the default faction's garrison strength into account (I'm not, due to the fact that the player could have whichever troops they want when garrisoning the place. I am, however, considering likely attacking forces as these are more predictable), then this would be much lower. However, it's an economic powerhouse that is quite centrally located while still having a degree of protection from the mountains to the south and east. This makes it a great place to go for when aiming to rule your first city.

Narra: Basically just a slightly better Halmar. Can be the richest town on the map under the right circumstances, with decent villages and located very nicely for caravans from Tulga, Bariyye, and Ahmerrad to come through the mountain passes on their way into Swadian, Rhodok or Nord territory. Also some Ichamur caravans if they haven't been buttfucked by steppe bandits yet.

Veluca: I swear I'm not a Rhodok fanboy, it's just hard to ignore the defensive virtue of the towns in the faction where just sitting in your castles and defending them is their defining trait. Veluca has a great economy, protected on all sides except the Northeast by mountains and friendly territory. It's close-ish to Swadian territory, but still feels safe with the infamous Grunwalder Castle standing as a bastion between Veluca and the invaders.

A Tier:

Suno: The first Swadian city that usually belongs to its original owners a few dozen days into the game. Despite the immediate area around it being somewhat open, rivers and mountains to the north and south and the ocean to the west make approaching Suno from the east the only viable option, and both Uxkhal and Dhirim stand between Suno and any invading army from this direction. Therefore, Suno is usually safe to enjoy prosperity. You will have forest bandits (the weakest and most spineless type of bandit except looters) to contend with, but most villager parties can probably take on these dickweeds by themselves.

Rivacheg: Suffers from a much milder version of the Bariyye problem: isolated and full of bandits. Unlike Barriyye, however, Rivacheg requires a siege tower to assault, and is protected by a river to the south rather than just having open desert all around like Barriyye. It's also not AS isolated, and one can reach civilisation in a much shorter ride from Rivacheg (and no, Khergland does not count as civilisation for Barriyye).

Tihr: The best Nord city, protected by mountains to the south and sea to the north. Positioned very well defensively, quite far from opposing factions. It's only held back by a mediocre economy and a mild sea raider problem.

Shariz: Meh defensive location, but usually the strongest city based on production of hinterland in all of Calradia. Not many bandits around either. Great city to get your hands on.

Praven: The jewel in the Swadian crown, basically Suno but better. Very hard to approach from anywhere but the east, with essentially the entirety of Swadia between it and any real danger. Unfortunately, a city's main defensive asset being the ability to use friendly territory as fodder is not enough to land it in S-tier. Its economy is strong, but unfortunately its position so far west means it isn't visited a huge amount by caravans. Good city, but not the best in the game.

S Tier:

Jelkala: Very very hard to approach for enemies, even when their army is much stronger than yours. Strong economy, minimal pussy mountain bandits to deal with, powerful siege defence capability, an all around winner.

Tulga: Yes, I, too, was surprised to see a Kherg city this high. However, when you remove the brain-dead horse-fuckers garrisoning it, it's actually in a godly defensive position with a reasonable economy to boot. It doesn't get much of the northern and western caravan trade, but is a hub of the southeast of the map, and surrounding mountains leave it close to civilisation while still being very hard to assail. Surprisingly, great city to govern.

Yalen: Again disclaimer I swear I am swadian through and through, but you just cannot deny this place's defensive prowess. This is the place where the lord just sits dick up and crossbow down all fucking day and night. You could leave 5 men garrisoning this place and it wouldn't get conquered. The ideal town to rule in warband. Sorry, it's a fact.

I might do pendor, maybe.



Submitted March 21, 2020 at 04:05AM by Acetrainer333 https://ift.tt/3a7Xb8R

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