I'm playing viking conquest, but this should be same for every other module.
Selling old norse helm with trade 10 : 600, with trade at 14 I get 1000. I'm not sure how this even works but it does. incredible.
With surgery at 10(65%) a troop has 35% chance to die. at surgery 14(81%) a troop has 19% chance to die. Again, almost double the chance to die if player isn't surgeon. It essentially turns player into necromancer.
Pathfinding & Navigation : Gives a bit of higher speed, but it feels vastly faster. I can't get exact value on how much I gain though.
It seems all 3 of these skills gives bonus exponentially, make that +4 skill is extremely valuable. Then there's also other bonuses.
Trainer : At 10 trainer everyone gets 60 exp, if you train 100 troops it's 6k exp everyday. Combined with surgery to prevent death all newbie troops level up vastly faster.
Wound treatment + first aid to fight infinitely, persuasion to grabbing lord and hiring prisoner, engineer to instant complete siege, half wage with 10 leadership. There's just too much bonus to give up.
But biggest upside from having player as int char is that player level up vastly faster than companions, I don't think I ever had an game where Jeremus reached 10 in surgery.
Obviously you can't wear heavy armor but you can shoot bow from behind the troop and score kills so it isn't much of problem.
Submitted March 20, 2020 at 09:46AM by Jho__art https://ift.tt/2WwSh1s
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