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Crafted weapon bug after loading

Hi, I just encountered this bug. After loading the game my crafted weapons have very small or zero stats. Javelins, 2h swords, 1h swords, polearms, all of them. I've been playing with mods for a long time, but now was the 1st time it happened to me. I saw some posts about this, but haven't found any solution for this. No game fixes, no mods. Do you have any idea how to prevent this bug, or what causes it? Any workarounds? submitted by /u/tothacka [link] [comments]

Units should have different animations and AI, depending on their tier.

For simplicity sake imagine a peasant is Tier 1(T1) and a Knight is Tier9(T9).

A Peasant and Knight should fought differently, it shouldn't be just a matter of stats, so a peasant should have some animations "locked" and its AI should always be the "Poor AI" and a Knight should have "Good AI". So if possible they could have various tiers of animations and AI between T1 and T9.

Its really immersion breaking for me that a peasant and a knight are essentially fighting the same. Now I know I cannot ask wonders from Taleworlds, but what I am suggesting seems within their power. But I have a felling they will think or care about this. For whatever they and most of their fanbase understand that a knight is supposed to be better than a peasant, but somehow they only think of hard stats of health and power strikes.



Submitted March 10, 2019 at 02:42PM by MeSmeshFruit https://ift.tt/2SVPkCa

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