I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
What ever happened to the "Weapon sweet spots" we saw in the blog posts? If spear stabs glance 90% of the time due to being slightly too close than why does the menavlion get to act as a giant 2 handed sword when it is supposed to be a pole weapon?
https://ift.tt/35O9q9o
Submitted May 10, 2020 at 08:28AM by hhdss https://ift.tt/2A7v7p1
Submitted May 10, 2020 at 08:28AM by hhdss https://ift.tt/2A7v7p1
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