Skip to main content

So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Bannerlord Early Access - Mainline 1.3.1 & Beta Branch 1.4.0 Patch Notes

Greetings, Peasants.

CURRENT MAINLINE PATCH: e1.3.1

CURRENT BETA BRANCH: e1.4.0

Welcome to the patch thread, we make these threads to save us another pin space for other things.

Taleworlds forum bug reporting thread

Mount and Blade Discord

Link to wiki - Previous patches and threads inside

Mainline Patch Notes

Versions

Native: e1.3.1

SandboxCore: e1.3.1

Sandbox: e1.3.1

Storymode: e1.3.1

CustomBattle: e1.3.1

-Fixed a crash on multiplayer that occurs while joining an ongoing server.

-Fixed a crash on multiplayer that occurs on the clientside when a crowded server is run for a long time.

-Fixed a crash on multiplayer servers when a physical object goes beyond the limits of the scene.

-An issue that caused players to get repeating punishments for leaving has been fixed. Note that we disabled punishments as soon as we realized the issue.

-Leaving before the Warm-up phase ends will not be counted for leave punishments until clients become stable enough. This also helps with crashes on load.

-Players who experience a server crash before Lobby servers detect the crash will not be counted as leaving the game and will suffer no punishment.

-An issue preventing the Siege game mode to open with less than 120 players has been fixed.

-Introducing Global Mute. Muted players will not be able to send messages in the game.

Beta Patch Notes

Versions

Native: e1.4.0

SandboxCore: e1.4.0

Sandbox: e1.4.0

Storymode: e1.4.0

CustomBattle: e1.4.0

-Fixed a crash that occurred when trying to purchase a workshop.

-Fixed a bug that causes duplicate dialogue options to appear in some dialogues.

-Fixed the bonus for the castle “castellan's office” settlement project.

-Some lords which have a risk of going below critical money limits will stop paying wages and suffer the morale penalty only. This way they will at least keep enough money to buy food and avoid starvation. Their troops will still desert eventually if their morale drops too low.

-In some cases siege map events were stopping in the middle and the besieger party was returning to owned settlements to buy food. They will now continue the map event.

-In some minor cases, armies were going to faraway towns when they ran out of food. This was fixed. The distance will be the most important factor in such cases.

Known Issues



Submitted May 08, 2020 at 02:32PM by Arthanias https://ift.tt/3bmAqy4

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...