Skip to main content

So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Dev statement regarding future priorities for Singleplayer and Game Engine development.

Greetings, Peasants.

This post will be stickied after people have had sufficient time to go through and discuss the recent patch notes.

Mount and Blade Discord

Link to wiki - Previous patches and threads inside

Statement Contents

Warriors of Calradia,

Today we will be sharing some of our current singleplayer and engine related priorities with you.

Since the release of the game, we have been hard at work to improve stability and performance for our players. This will continue to be a top priority for us. Naturally, we are also working on other parts of the game. Below you will find a list of some of these:

Campaign

Kingdom & Politics

-A sandbox option that will allow players to create their own kingdom independent of the main storyline.

-Kingdom Decisions for Declaring War and Making Peace.

-Adjustments to Kingdom Policies.

Character System

-New perks that will likely be added on a per skill basis. You can see the beginning of this in our latest beta version (e1.4.0).

-Skill Progression & Effects Balancing

Issues and Quests

-Adding New Quests

-Improving the issue creation algorithm so that players are more likely to experience a broad scope of possible issue quests without sacrificing their ties to our ingame world.

Main Storyline Content

Execution Consequences

Map Conversation Improvements

Hideout Improvements

Simulation Health

-Kingdom strengths

-Clan resources (Money, Influence, Members)

-Economy

Scene Notifications (f.e. executions)

Bug Fixes

Combat Missions

Performance

-AI performance optimizations

-Formation system performance optimizations

-Memory management improvements

AI

-Battle formation AI and tactics overhaul

-Siege tower and ladder usage fixes for AI

-Additional fixes on siege battles

-Agent AI combat enhancements

Improvements to the Order of Battle System

Improvements to the Order User Interface

Cheering

Ranged and mounted training NPCs for the tutorial scene.

Better support for modders in the sound system.

Bug Fixes

Art

-Updating existing and creating new scenes

-Updating existing and creating new equipment and other models

-Adding new weapon parts for crafting

-Creating new armor design concepts

-Improving Animations

-Facegen Polish / Improvements

-Conversation Animations Polish

-Improving Game Menu Art

-World Map Improvements

Engine

Performance

-Overall FPS improvements for big field & siege battles

-GPU optimizations for low end configs

-Fixing spikes throughout the game

-Preparing a new telemetry beta branch that should allow players with complex issues to provide us with additional data that will help us to track down and resolve the underlying problems.

Replay Editor

Modding Tools & Documentation

Other

-Refactoring some campaign related classes.

-Savegame cleanup and improvements

-Localization support for dynamic text usage in some languages

Please keep in mind that these priorities are neither all-encompassing nor set in stone. We will adjust them if the need arises.

Forum Thread Link



Submitted May 08, 2020 at 05:24PM by Arthanias https://ift.tt/2WyRoDS

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...