Skip to main content

So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Peace is too expensive, and doesn’t last long enough. Any strategies/mods to address this?

Edit: I'm giving a shot with Diplomacy Fixes mod. Hopefully this makes the game playable again :) I'm starting with 30 day minimum between war declarations

I’m pretty frustrated by the near constant war. It just doesn’t feel realistic and makes the game less fun.

I’ll kick the southern empire’s ass in two major battles, maybe take a castle, and then try to make peace. For some reason, despite kicking their ass multiple times, they want 100k. Fine, I pay up cause I have other wars going on.

Then like 2-4 weeks later in game time, they declare war on me again. It’s not just the southern empire either, every faction is like this. It means near constant whack a mole war, often three at a time.

If I just won a major battle, it would be more realistic if peace was profitable, not costly. The enemy would want to (at least temporarily) end a war and regain strength. It would also be more realistic if peace lasted at least a season, preferably longer. Most of the time lords would not fight each other all winter long. Also even in the Hundred Years’ War, there were decades of peace (even during “wartime” there were years with no war activity). I would just love one winter of peace so I can train some more troops and maybe hit 225 trade.

We could allow peace treaties to be broken. If a lord was to break a peace treaty, it should cause as much honor/relation penalties as executing a lord. It should also be easier for their vassals to leave their kingdom, so if an AI breaks the peace, there is some benefit for the player.

Are there strategies to deal with this in vanilla? Besides chopping everyone’s heads off cause I’d like to role play an honorable, charming merchant lord.

Is there a mod to force peace treaties to last longer, and to be cheaper maybe? I found some cool diplomacy mods but nothing like this.



Submitted May 10, 2020 at 02:06PM by robo_jojo_77 https://ift.tt/2YRFiZq

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...