The 1.4.15 update, as i understand it with my limited knowledge, nerfed cavalry in AI vs AI battles, so Khuzaits and Vlandians, in this playthrough, haven't steam rolled anyone. But to think Caladog could get those dirty tree fuckers to actually push to the western sea is mind boggling to me. Even Husn Fulq has stayed Aserai this whole time. I think the change they made makes the game more unpredictable, and more interesting in the long run. Really like this update so far TW, thank you. Now just unfuck smithing stamina so I dont take a whole ass year to get 20 levels and I'd be truly thankful. submitted by /u/RamshackleHunt22 [link] [comments]
** Welcome to Warband Mod Night! **
Mod Night is a community event where we visit less popular/empty multiplayer mods that you wouldn't otherwise have a chance to try out.
- This month we'll be playing Mount and Gladius V1.2, a module set during the peak of the Roman Empire. Fight as the Germanic Tribes, Britannic Celts, Kingdom of Dacia, or Roman Empire. We will be playing battle and siege gamemodes. Please note that the module has updated since our last Mount and Gladius Mod Night.
When: Saturday, May 16th, 4:00PM EDT
Server (Mount & Blade: Warband): Reddit_Mod_Night
Password: reddit
Module Download: Mount and Gladius V1.2
Voice: Mount&Blade Discord (Discord Client Download)
Donating to Our Events
As we are the same team that works on the Calradic Campaign, We use the same server and resources as we do for the campaign. If you wish to contribute to these events and/or the Calradic Campaign, visit our Patreon.
Submitted May 11, 2020 at 04:00PM by BingRazer https://ift.tt/3cqltw1
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