Where to begin... So the Battanians get into their fateful war with Vlaandians, but the western empire declared war upon their new Vlaandian neighbors. The western empire and the battanians pushed back the Vlaandians, but then the Aserai attacked the Western Empire. The Vlaandians made peace with the Battanians to focus their efforts on the western empire, and though the Battanians were doing well on their own, the Sturgians declared war on them. Battanians lose Flintolg castle but gain the Kranirog and Mazhadan castles, and then they claim Sturgia-owned Epicrotea during the Sturgian's battle against the Western Empire. The Khuzait declare war on the Sturgians and claim Tyal from them, so the Sturgians make peace with the Battanians to focus on the Khuzait. The western empire loses ground to both the Aserai and the Vlaandians, so they are forced to make peace with the Vlaandians. As the Aserai are recovering from intense wars of keeping Tubilis castle and Garontor castl...
While this mod is fantastic and full of awesome features, the siege mechanics are just painful. Painful as fuck!. I'd literally grind and build an army with mid to top tier units and then lose half of that army to siege attrition. And the worst part is the enemy loses waaaay less men than you. What's the excuse for that?? It's just weird cos if the enemy sallies out to engage you, they no longer have their defensive position. Y'all are fighting on equal terms. The whole siege thing is game-breaking in my opinion. Siege attrition is a cool idea, but the implementation is just...bad. Still an awesome mod and I love the hell out of it.
Submitted September 24, 2019 at 11:32AM by TheWalkingHigh https://ift.tt/2lonFin
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