I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...
I just watched a video about 500 archers vs. 500 spearmen and I could barely tell the difference between them once they got into melee. Warband did a very good job of giving each faction distinct coloured armor, so you were never confused. I'm wondering if Bannerlord trying to be a bit more "realistic" has toned down the colours? I don't have a beta key, so I can't say so myself.
Anyone in the Beta agree or disagree that units are hard to distinguish sometimes? Should TaleWorlds up the colour in Bannerlord?
Submitted February 02, 2020 at 04:44PM by koranfordummies https://ift.tt/2UkjEuA
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