Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...
They added two giant land masses that cut off the coastal cruise from Gaeland through the empire. Whos asking for these weird changes? That open ocean was how I farmed what few ship battles I was able to find since the AI doesn’t fight in the water nearly as much (if at all) as it should. It makes the world feel significantly smaller as well since that was the only “open ocean” part of the map. They seemingly did this with the last 2-3 days. I haven’t seen any posts about it. I hadn’t seen anything about the lower maps speed a while back either though until I posted it in a few of you guys confirmed it. I also noticed that there’s a new option inside of hideouts to attack the village that essentially functions like exactly how it did before except you don’t need to wait till night time anymore (this part is good) I do not like the changes to the campaign map at all This is just a post to get feedback from all of you guys if you’re willing to share it. submitted by /u/Finan...