I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
In the missions for the nords, we can steer a fire ship into an enemy ship, but we cannot make our own fire ships in the actual sandbox? What a missed opportunity. So many insignificant pirate ships and trade ships that would have only been sold for the price of a few measly sacks of grain could be much more entertaining if we could blow them up if we were to have a surprise encounter with another enemy that outmatched us in manpower. A fireship would make things very interesting for the balance of power. submitted by /u/Salvificator-8311 [link] [comments]